Where Winds Meet's cosmetic system combines direct purchases (60-2,580 Echo Beads) with gacha mechanics featuring 0.0415% drop rates for outfits/mounts and 0.747% for Harmonic Cores. The 150-pull pity guarantees a Legendary Cloud Garment but doesn't target specific items. Understanding probability-to-cost conversion prevents budget disasters—the Mirage Boat requires ~23,000 pulls (3.68M Beads, ~$61,000) for 50% success.
Gacha Economics Overview
Launched November 14, 2025 (PC) and December 12, 2025 (mobile), the game uses dual monetization: direct Echo Bead purchases or gacha pulls via Celestial/Solemn Echo banners.
Gacha unlocks at level 5. Both banners cost 160 Echo Beads/Jade per pull, sharing a unified 150-pull pity counter that persists across banner types.
For competitive top-up rates: Discount Where Winds Meet Top Up
Three-Currency System
Echo Beads: Premium currency. Conversion: ~60 Beads per $1 USD. Packs: 600 ($9.99), 1,800 ($29.99), 3,000 ($49.99), 6,000 ($99.99). No bulk discounts.
Echo Jade: Gacha alternative from gameplay, events, Monthly Pass ($5 = 300 Beads over 30 days).
Harmonic Cores: 0.747% drop rate. Exchange 2 Cores for 1 mount/outfit in Draw Shop. Mirage Boat needs 170 Cores.
Banner Types
Direct purchases:
- Cosmetics: 60-2,580 Beads (Magpie's Nocturne = 2,580)
- Mounts: 60-1,280 Beads (Snow Oath = 60, Spirited Courser = 1,280)
- Weapons: 60-680 Beads
- Martial Arts Effects: 1,280 Beads
Celestial/Solemn Echo: No rate-ups. Fixed 0.0415% outfit/mount, 0.747% Harmonic Core. 150-pull pity = guaranteed Legendary Cloud Garment.
Why Drop Rates Matter
0.0415% = 1-in-2,410 chance per pull. Without understanding this, you'll miscalculate budgets. 2,410 pulls = 63.2% success chance, meaning 37% still fail after this investment.
0.747% Harmonic Core seems better (1-in-134), but 170 Cores for Mirage Boat = 23,000 pulls for 50% success (3.68M Beads = $61,333).
Pity guarantees a Legendary at 150 pulls, not your target item. Collectors face potentially unlimited costs.
Drop Rate Mechanics
Fixed probabilities without soft pity increases before the 150-pull guarantee.
Official Rates
Celestial/Solemn Echo:
- Outfits: 0.0415%
- Mounts: 0.0415%
- Harmonic Cores: 0.747%
- Legendary Cloud Garment (pity): 100% at pull 150
Rates apply independently per pull. Pull 149 = same 0.0415% as pull 1.
Chasing Red cosmetic: 520 campaign tickets (deterministic, bypasses gacha).
Rarity Breakdown
Published rates cover only Legendary items. Common/Rare/Epic either don't exist in pools or constitute the remaining 98.8% probability.
150-pull pity = Legendary Cloud Garment specifically. Seeking other Legendaries continues at 0.0415% post-pity.
Harmonic Cores (0.747%) = most common valuable drop (~1 per 134 pulls). 2-Core exchange creates indirect acquisition, but Draw Shop rotation adds uncertainty.
Pity Mechanics

Hard pity only—no rate increases from pulls 1-149. On pull 150 without prior Legendary: 100% Cloud Garment.
Pity carries between Celestial/Solemn Echo. 100 pulls on Celestial + 50 on Solemn = pity trigger.
Receiving any Legendary resets counter to zero, even if wrong item type.
Converting Rates to Expected Pulls
Formula: Probability to Expected Value
EV = 1 ÷ drop_rate
0.0415% outfit: 1 ÷ 0.000415 = 2,410 pulls average
0.747% Harmonic Core: 1 ÷ 0.00747 = 134 pulls average
Mirage Boat (170 Cores): Binomial distribution shows ~23,000 pulls for 50% success.
Calculation Example (0.0415%)
Cumulative probability: P(success) = 1 - (1 - drop_rate)^pulls
100 pulls: 1 - (0.999585^100) = 4.06% success 500 pulls: 18.8% 2,410 pulls (EV): 63.2%
Even at mathematical average, 37% fail.
Median vs Mean
Median (50% threshold): ln(0.5) ÷ ln(1 - 0.000415) = 1,670 pulls
Differs from 2,410-pull mean because extreme outliers (10,000+ pulls) inflate average.
Median cost: 1,670 × 160 = 267,200 Beads ($4,453) Mean cost: 2,410 × 160 = 385,600 Beads ($6,427)
Accounting for Pity
Max cost for any Legendary: 150 × 160 = 24,000 Beads ($400)
For specific 0.0415% target at 90% confidence:
- 5,540 pulls needed
- 5,540 ÷ 150 = 36.9 pity cycles
- 36.9 × 24,000 = 885,600 Beads ($14,760)
Per-Pull Cost Analysis
Single vs Ten-Pull
160 Beads single = 1,600 Beads ten-pull. No bulk discount. Pull singles immediately without efficiency loss.
Solemn Echo mirrors pricing: 160 Jade single, 1,600 ten-pull.
Limited Banners
None currently exist. No premium pricing or rate-up events. All items use standard 0.0415% on permanent banners.
No FOMO pressure, but also no strategic rate-up waiting periods. Pity never expires.
Hidden Costs
No duplicate protection. Pulling owned Legendaries = zero compensation.
Harmonic Core exchange mitigates this (2 Cores = Draw Shop item), but inventory rotates unpredictably.
Where Winds Meet Refund Policy: Gacha pulls typically non-refundable once processed.
Real-World Cost Examples
Magpie's Nocturne (Direct Purchase)
2,580 Beads ÷ 60 = $43
vs gacha median: 1,670 pulls = 267,200 Beads = $4,453
103x cost efficiency for direct purchase.
Spirited Courser Mount (Direct)

1,280 Beads ÷ 60 = $21.33
Mid-tier (Horskie): 680 Beads ($11.33) Budget (Snow Oath): 60 Beads ($1)
vs gacha median: $4,453
209x efficiency direct vs gacha.
Mirage Boat (Gacha-Exclusive)

170 Mirage Torn Pages (1:1 from Harmonic Cores):
50% success: 23,000 pulls × 160 = 3.68M Beads = $61,333 90% success: 40,000 pulls × 160 = 6.4M Beads = $106,667
One of gaming's most expensive single cosmetics.
Pity System Deep Dive
Guaranteed Thresholds
Both banners: 150-pull hard pity = Legendary Cloud Garment (specific outfit, not random).
Cost: 150 × 160 = 24,000 Beads = $400 max per guaranteed Legendary.
Soft vs Hard Pity
Hard pity only. No rate increases pulls 1-149. Constant 0.0415%/0.747% until pull 150 forces 100% Legendary.
No sweet spot optimization. Every pre-pity pull = identical odds.
Cross-Banner Carryover
Shared counter: 80 Celestial + 70 Solemn = 150-pull trigger.
Prevents wasted progress when switching currencies.
Doesn't carry to future limited banners (if introduced).
Optimization
Any Legendary: Pull to 150, accept Cloud Garment, repeat. $400 per guaranteed item.
Specific target: Budget for multiple pity cycles at your confidence threshold (75%/90%).
Budget players: Accumulate free Jade (Monthly Pass, events), pull only near pity.
Avoid casual 10-20 pull sessions—commit to full cycles or skip gacha.
Statistical Variance
Luck Distribution (0.0415% rate)
10th percentile: 253 pulls (40,480 Beads, $675) 25th: 693 pulls ($1,848) 50th (median): 1,670 pulls ($4,453) 75th: 3,340 pulls ($8,907) 90th: 5,540 pulls ($14,773)
1-in-10 players spend $14,773+. Another 1-in-10 succeeds within $675.
Harmonic Cores (0.747%): 10th: 14 pulls ($37) 50th: 93 pulls ($248) 90th: 307 pulls ($819)
Why 3x Overspending Happens
32% of players need 3,000+ pulls ($8,000). 10% exceed 5,540 pulls ($14,773).
Each pull = independent 0.0415% chance. Gambler's fallacy doesn't apply—you're never due for success.
No spending ceiling for specific items beyond self-imposed limits.
Risk Management
Set hard caps: Decide max spend before pulling. Stop regardless of outcome.
Target 90% confidence: Calculate for near-guarantee, not 50% median.
Prioritize direct purchases: 100x+ efficiency eliminates variance.
Diversify targets: Pursue multiple 0.747% Cores vs single 0.0415% item.
Track USD spending: Spreadsheet prevents dissociation from real costs.
Cost Optimization
Event Timing
No rate-up events currently. Pull timing irrelevant for probability.
Future possibilities: first-purchase bonuses, anniversary events, seasonal discounts.
Free Jade Sources
Monthly Pass: $5 = 300 Beads over 30 days (best efficiency)
Battle Pass: Elite ($9.99), Premium ($19.99) = cosmetics + Beads
Daily/Weekly quests: ~1,600 Jade per 8-10 days = one pity cycle every 120-150 days free.
When to Skip
Direct purchase exists: 100x+ efficiency makes gacha irrational.
Target in Draw Shop: Exchange 2 Cores immediately.
Budget limit reached: Accept losses, redirect to guaranteed purchases.
No gameplay value: Evaluate if aesthetics justify hundreds/thousands vs other entertainment.
Budget Template
- Set monthly entertainment budget (e.g., $50)
- Prioritize Battle Pass, Monthly Pass
- Reserve gacha budget (e.g., $20)
- Calculate capacity: $20 ÷ $2.67/pull = 7-8 pulls/month
- Project pity: 150 ÷ 8 = 18.75 months per cycle
- Adjust expectations: F2P/low-spend = 1-2 years per Legendary
Currency Acquisition
Pack Value Tiers
All packs = 60 Beads per USD:
- 600 ($9.99): 60.06/dollar
- 1,800 ($29.99): 60.02/dollar
- 3,000 ($49.99): 60.01/dollar
- 6,000 ($99.99): 60.01/dollar
No bulk discounts. Buy small packs without efficiency penalty.
First-Time Bonuses
None confirmed currently. If introduced, 2x bonus would halve cost per pull for first buyers.
Monitor announcements before initial purchase.
BitTopup Advantages
Competitive pricing, fast delivery, secure payments, 24/7 support. Compare rates vs in-game packs for regional pricing advantages or loyalty rewards.
Common Misconceptions
Myth: I'm Due After Bad Luck
False. Each pull = independent 0.0415%. Previous failures don't increase future odds until pull 150 hard pity.
Gambler's fallacy drives overspending. Pull 101 = same odds as pull 1.
Myth: Singles Have Better Rates
False. Singles and ten-pulls = identical 160 Beads per pull, same drop rates.
No statistical advantage either way. Pull preference without penalty.
Myth: Limited Banners = Better Value
N/A. Only permanent Celestial/Solemn exist. No limited banners to compare.
If introduced, evaluate critically—higher costs or separate pity may offset rate-ups.
Calculation Tools
Spreadsheet Template
Columns: A: Target Item B: Drop Rate (0.000415 or 0.00747) C: Confidence (0.50, 0.75, 0.90) D: Required Pulls = LN(1-C)/LN(1-B) E: Bead Cost = D×160 F: USD = E÷60
Example (90% confidence, 0.0415%): D = LN(0.10)/LN(0.999585) = 5,540 E = 886,400 F = $14,773
Quick Formulas
Expected Value: 1 ÷ drop_rate (0.0415% = 2,410 pulls)
Median: 0.693 ÷ drop_rate (0.0415% = 1,670 pulls)
90% confidence: 2.303 ÷ drop_rate (0.0415% = 5,540 pulls)
USD conversion: pulls × 160 ÷ 60
Pull History Log
Track: Date | Banner | Pulls | Beads | Items | Cumulative Cost
Reveals personal luck distribution vs statistical expectations. Prevents memory bias.
FAQ
How much to guarantee a Legendary? 150 pulls = 24,000 Beads ($400) for Legendary Cloud Garment. Specific 0.0415% outfit = median 1,670 pulls ($4,453), no guarantee.
Mount drop rate? 0.0415% per pull (1-in-2,410). Median 1,670 pulls for 50% success. Direct mounts = $1-$21.33 (100x+ better value).
How does pity work? 150 pulls = guaranteed Cloud Garment. Carries between Celestial/Solemn. Resets after any Legendary drop. No targeting.
Singles vs ten-pulls? Identical cost (160 Beads per pull). No bulk discount. Choose by preference.
Harmonic Cores for Mirage Boat? 170 Cores needed. 0.747% rate = ~23,000 pulls for 50% success (3.68M Beads, $61,333).
Most cost-effective method? Direct purchases (100x+ value). Prioritize Monthly Pass ($5), Battle Pass ($9.99-$19.99). Avoid gacha for direct-purchase items. Set strict budget limits.
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