Banner Overview: Key Details
Phase 1 runs 21 days, ending February 27 (Server 8) or March 4 (Server 7). Both S-Ranks introduce new team composition options for Physical and Anomaly archetypes.
Exclusive Channel features Sunna and Aria. Players needing Zenless Zone Zero recharge polychrome can use BitTopup's fast delivery for guaranteed pulls.
Banner includes Nangboo The Biggest Fan Bangboo: 7896 ATK, 110 Anomaly Mastery, 50% CRIT Rate, 100% CRIT DMG, 110 Impact—perfect for Anomaly teams.
Featured Characters
Sunna (S-Rank Physical Support, Angels of Delusion): Energy regen specialist. Requires 800K Denny, 4 Basic Support Seals, 32 Advanced Seals, 30 Ruler materials.
Aria (S-Rank Ether Anomaly, Angels of Delusion): Rapid Anomaly buildup. Needs 800K Denny, 4 Basic Anomaly Seals, 32 Advanced Seals, 30 Controller materials.
Stable Channel offers Grace, Koleda, Lycaon, Nekomata, Rina, Soldier 11 with 20% discount on first 50 pulls (guaranteed S-Rank).
Banner Schedule
- Launch: Feb 6, 2026, 11:00 AM UTC+8
- Duration: 21 days
- End: Feb 27 (Server 8) / Mar 4 (Server 7)
- Daily income: 60 Polychromes (1,260 total)
- F2P pulls: 40-60 from all sources
Pity carries across limited banner phases but resets on S-Rank pulls.
Rates & Pity
- Base S-Rank rate: 0.6%
- Soft pity: Starts at 75 pulls
- Hard pity: 90 pulls guaranteed
- Average S-Rank: 78-82 pulls
- 50/50 system: 50% featured character on first S-Rank
- Guarantee: Next S-Rank is featured after losing 50/50
- Worst case: 180 pulls (28,800 Polychromes)
- Cost per pull: 160 Polychromes or 1 Encrypted Master Tape
Check pity in Signal Search history tab.
Character Analysis
Sunna: Physical Support

Signature W-Engine - Thoughtbop:

- 713 base ATK
- 60% Energy Regen
- 0.6 Energy/sec off-field
- 12.5% Physical DMG per EX Special stack (max 2 stacks, 40s duration)
Enables high Ultimate uptime for Physical DPS. Shines in energy-hungry compositions. Angels of Delusion synergy with Aria/Nangong Yu.
Aria: Ether Anomaly DPS

Signature W-Engine - Angel in the Shell:
- 713 base ATK
- 30% Anomaly Mastery
- Accelerates Anomaly buildup ~30%
Sustained Anomaly damage independent of crits. Exploits Ether weaknesses. Pairs with Nicole/Anby for faster Anomaly procs.
A-Rank W-Engines
Phase 1 W-Engine banner: Cloudcleave Radiance, Half-Sugar Bunny, Cauldron of Clarity, Severed Innocence, Practiced Perfection, Elegant Vanity, Sprout.
Budget alternatives with lower stats. F2P should prioritize character pulls over W-Engines.
Signature W-Engine Value
Thoughtbop: 60% Energy Regen transforms Sunna's support. Off-field generation (0.6/sec) + 25% Physical DMG (max stacks) enables new team strategies.
Angel in the Shell: 30% Anomaly Mastery cuts Anomaly buildup time significantly, increasing DPS.
W-Engine Channel: 80-pull hard pity, 0.6% S-Rank rate, 75% featured rate. Worst case: 160 pulls (25,600 Polychromes). Luxury for most players—prioritize characters first.
Tier List Impact
Meta Positioning
Sunna: Top-tier Physical Support. Fills underserved niche with energy regen + Physical buffs. A-tier general value, S-tier in Physical teams.
Aria: Competitive Ether Anomaly option. A-tier general value, higher in Ether-weak content. Redundant if you have strong Anomaly roster.
Role Comparison
Sunna vs Generic Supports: Specialized Physical focus beats generalists in mono-Physical teams. 60% Energy Regen from Thoughtbop justifies inclusion.
Aria vs Anomaly Alternatives: Comparable to Grace (Electric Anomaly) and others. Choose based on elemental coverage gaps.
Future Viability
Sunna: Energy regen remains valuable regardless of meta. Scales with future Physical DPS releases.
Aria: Depends on Anomaly strategy viability and Ether content requirements. Current design favors Anomaly in specific scenarios.
Faction Synergy: Angels of Delusion likely receives future support through new characters.
Top-Tier Comparisons
Sunna vs Rina: Rina offers broader utility (Electric buffs, PEN ratio). Sunna excels in mono-Physical. Choose based on specialization vs diversity strategy.
Aria vs Element Alternatives: Evaluate current Anomaly roster and elemental gaps before pulling.
F2P Pull Priority
Budget Planning
F2P income (21 days):
- Daily Commissions: 1,260 Polychromes
- Events + login + exploration: 5,140-8,340 Polychromes
- Total: 6,400-9,600 Polychromes (40-60 pulls)
At 0 pity with no guarantee, you'll likely get one S-Rank (average 78-82 pulls). For cheap ZZZ polychrome top up, BitTopup offers secure transactions when approaching pity thresholds.
Essential vs Optional
Pull Sunna if: Building Physical teams or lacking strong support. Skip if you have established support roster.
Pull Aria if: Missing Ether/Anomaly coverage. Skip if you have comprehensive Anomaly roster.
Prioritize roster diversity over duplication.
Pity Management
High pity (60+) with guarantee: Strongly consider pulling if character fills roster gap.
Low pity (0-30) without guarantee: Either commit fully (90+ pulls) or skip entirely. Don't waste resources on partial progress.
After losing 50/50: Decide if you can reach second guarantee (90 more pulls). If not, save for future banners.
When to Skip
Skip if you already have Physical Support + Ether Anomaly. Save for future high-priority characters.
F2P guaranteed acquisition needs 180 pulls—requires skipping multiple banners.
Skip W-Engine banners entirely unless excess resources after securing characters.
Spender Recommendations
Low-Spender (Monthly Pass)
Monthly pass adds ~3,000 Polychromes/month (18-19 pulls). Enables guaranteed character every 2-3 banners.
Prioritize characters over W-Engines. Both Sunna + Aria average ~180 pulls total.
Strategic small top-ups at pity thresholds (85+ pulls) maximize value.
Moderate Spender
New characters > constellations for account value. First constellation offers most impact, diminishing returns after.
Secure C0 copies of both before considering constellations.
Whale Strategy
Full investment: Both characters + signature W-Engines
- Characters: 360 pulls worst-case
- W-Engines: 160 each worst-case
- Total: ~680 pulls (108,800 Polychromes max)
Nangboo The Biggest Fan essential for Aria teams (7896 ATK, 110 Anomaly Mastery, 50% CRIT, 100% CRIT DMG, 110 Impact).
W-Engine Value
Expected cost: ~107 pulls (17,120 Polychromes) for guaranteed featured W-Engine.
Performance gain: 15-20% over best A-Rank alternatives.
Thoughtbop: Irreplaceable energy utility for Physical teams.
Angel in the Shell: 30% faster Anomaly buildup = faster clears in time-attack content.
Team Compositions
Optimal Teams

Sunna:
- Aria-Billy-Sunna (Physical-Anomaly hybrid)
- Aria-Anby-Sunna (Anomaly + Stun)
- Ye-Sunna-Shunguang
Aria:
- Billy-Sunna-Aria (balanced hybrid)
- Anton-Sunna-Aria (Electric-Ether Anomaly)
- Nicole-Anby-Aria (Anomaly focus)
Best Teammates
Sunna: Physical DPS with energy-hungry Ultimates (Billy for F2P). Energy regen enables frequent Ultimate usage.
Aria: Nicole (Anomaly buildup), Anby (Stun + Anomaly). Maximize Anomaly proc frequency.
Alternatives: Rina provides broad buffs for any composition when optimal pairings unavailable.
Synergy Considerations
Angels of Delusion: Faction bonuses with Sunna-Aria-Nangong Yu. Mixed-faction teams remain viable.
Elemental: Sunna's Physical buffs maximize in Physical teams but energy regen benefits anyone. Aria's Ether covers weaknesses; Anomaly spec allows flexible building.
Budget Options
F2P Sunna team: Billy (free Physical DPS) + Anby (free Stun). Billy benefits from energy regen.
F2P Aria team: Nicole (free support) + Anby. Accessible Anomaly composition.
Stable Channel S-Ranks: Grace, Koleda, Lycaon, Nekomata, Rina, Soldier 11 expand options as acquired.
Pull Decision Framework
Decision Checklist
Roster gaps: Do you lack Physical Support or Ether Anomaly? If yes, character addresses need. If no, redundant.
Pity status: 60+ pulls with guarantee = strongly consider. Low pity without guarantee = higher cost, evaluate commitment.
Resources: Current + expected earnings vs 28,800 Polychromes worst-case. Can you reach guarantee?
Future priorities: Do upcoming characters address more critical needs? Save if yes.
Account Considerations
**New players (IK <40)**: Prioritize diverse roster over specialists. Versatile characters > specialized.
Mid-game (IK 40-50): Evaluate primary strategy. Physical teams = Sunna value. Anomaly teams = Aria value.
Endgame (IK 50+): Do you need Physical/Ether coverage for content clearing? If current roster clears all content, these offer optimization not necessity.
Common Misconceptions
Limited > Standard always: False. Role coverage + synergy > rarity. Standard S-Rank filling gap > limited duplicate.
Pull every limited banner: False. Reruns happen. Selective pulling with guaranteed resources > spreading thin.
Signature W-Engines mandatory: False. 15-20% improvement over A-Rank. Characters function adequately without signatures.
Rerun Probability
Limited characters rerun 6-12 months post-release typically. Skip now, acquire later if needed.
Opportunity cost: 180 pulls on Phase 1 = one guaranteed future character sacrificed. Evaluate value.
Reruns may offer improved rates/bonuses, but immediate progression vs uncertain future advantages.
Resource Calculation
Guaranteed Pull Math
Worst case: 180 pulls (28,800 Polychromes)
- First S-Rank at 90 pulls (50/50)
- Second S-Rank at 90 pulls (guaranteed featured)
Average: 78-82 pulls first S-Rank
- Win 50/50: ~12,480-13,120 Polychromes
- Lose 50/50: ~156-164 pulls total (24,960-26,240 Polychromes)
Existing pity: Reduces requirements proportionally. At 45 pity, need only 45 more for first guarantee.
Polychrome Sources (21 days)
- Daily Commissions: 60/day = 1,260 total (7-8 pulls)
- Events: 800-1,200 each, multiple events
- Login bonuses: Varies
- Exploration: One-time rewards (new players have more)
- Total F2P: 6,400-9,600 Polychromes (40-60 pulls)
Constellation vs New Character
Constellation cost: Same as new character (90 pulls average, 50/50 applies)
Performance gain: 10-25% typically
New character gain: 100% (0% to 100% capability in role)
Math: New character > constellation for progression. Constellations = optimization after roster complete.
Sunna/Aria C0 handles all content. Constellations for leaderboards/min-maxing only.
Emergency Resources
Strategic purchases: At 85+ pulls toward guarantee, small top-up secures S-Rank. BitTopup offers instant delivery.
First-time bonuses: Doubled Polychromes on initial amounts. Reset periodically.
Monthly pass: Best value (3,000 Polychromes/month). Buy at version start for full 30-day benefit.
Advanced Strategies
50/50 Loss Recovery
After losing: Commit to second guarantee if you have 90 pulls (14,400 Polychromes) AND character fills critical gap. Otherwise, save resources.
Partial progress: Don't chase guarantee if you can't reach threshold. Preserve resources.
Early Pull vs Save
Early pulling: Earlier acquisition, longer usage. Risks resource depletion before guarantee.
Save for guarantee: Accumulate 180 pulls first. Ensures acquisition but delays usage.
Hybrid: Pull to first 90, evaluate 50/50 result, then decide on second guarantee.
Multi-Banner Planning
Wait for Phase 2 announcements before committing all Phase 1 resources.
Pity carries forward—build pity in Phase 1, complete in Phase 2 if needed.
Total version income: 80-120 pulls. Enables one guarantee + probable second via 50/50.
Standard Banner
New players: Complete discounted 50-pull guarantee (20% off) before limited banners.
Veterans: Use free tapes only. Don't spend Polychromes on permanent pool.
Standard pity separate from limited—track both independently.
Long-Term Impact
Future-Proofing
Sunna: Energy regen = fundamental utility, meta-proof. Scales with future Physical DPS.
Aria: Viability tied to Anomaly strategy support in content design. Current trends favor Anomaly.
Faction: Angels of Delusion likely gets future characters, increasing synergy value.
Progression Benefits
Sunna: Smoother rotations, higher Ultimate uptime = faster clears, less resource consumption.
Aria: Ether Anomaly coverage prevents roster gaps blocking content access.
Combined: Functional Angels of Delusion core expandable with future releases.
Content Clearing
Shiyu Defense and events reward optimized teams. Sunna/Aria excel in specific scenarios, adequate in general content.
Sunna: Enables Ultimate-reliant compositions in energy-limited content.
Aria: Consistent non-crit damage = reliable output without RNG frustration.
Collection vs Combat
Collection value: Unique faction members with distinct story integration.
Combat value: Meaningful only if improving over existing roster options.
Balance: Competitive players prioritize combat. Casual players value design/story equally.
Resource Management
Why It Matters
F2P scarcity (40-60 pulls vs 180 needed) makes selective pulling essential.
Optimization:
- Daily Commissions: 60 Polychromes/day
- Event participation: Major income source
- Exploration: One-time sources
Consistent habits enable guaranteed acquisition every 2-3 cycles.
Planning Ahead
Monitor official channels for Phase 2 announcements during Phase 1.
Community predictions = estimates, not certainties. Maintain flexibility.
Long-term: Set goals (specific characters/constellations), calculate timelines, determine skip requirements.
FAQ
Who are the featured characters in ZZZ 2.6 Phase 1?
Sunna (S-Rank Physical Support) and Aria (S-Rank Ether Anomaly DPS), both Angels of Delusion. Runs Feb 6-27 (Server 8) or Feb 6-Mar 4 (Server 7), 2026.
How many polychromes for guaranteed pull?
Up to 28,800 Polychromes (180 pulls) worst-case. First S-Rank at 90 pulls (50% featured). Losing 50/50 guarantees featured within next 90 pulls.
Is Phase 1 worth it for F2P?
Pull if lacking Physical Support (Sunna) or Ether Anomaly (Aria). Skip if roles covered. F2P gets 40-60 pulls, typically securing one S-Rank via pity.
Best teams for Phase 1 characters?
Sunna: Aria-Billy-Sunna, Aria-Anby-Sunna. Aria: Billy-Sunna-Aria, Nicole-Anby-Aria. Leverage faction synergies and complementary roles.
Constellations or new characters?
New characters. 100% capability gain vs 10-25% optimization. Pursue constellations only after roster covers all roles.
When does Phase 1 end?
Feb 27, 2026 (Server 8) / Mar 4, 2026 (Server 7). Exactly 21 days from Feb 6, 11:00 AM UTC+8 launch.
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