ZZZ 2.6 Banner Guide: Sunna & Aria Pull Priority (Feb 2026)

Version 2.6 Phase 1 launches February 6, 2026 at 11:00 AM UTC+8, featuring Sunna (Physical Support) and Aria (Ether Anomaly DPS) from Angels of Delusion. With 0.6% S-Rank rate, 90-pull hard pity, and 50/50 system, you'll need up to 180 pulls (28,800 Polychromes) for guarantees. F2P players get 40-60 free pulls during the 21-day window.

Author: BitTopup Publish at: 2026/02/06

Banner Overview: Key Details

Phase 1 runs 21 days, ending February 27 (Server 8) or March 4 (Server 7). Both S-Ranks introduce new team composition options for Physical and Anomaly archetypes.

Exclusive Channel features Sunna and Aria. Players needing Zenless Zone Zero recharge polychrome can use BitTopup's fast delivery for guaranteed pulls.

Banner includes Nangboo The Biggest Fan Bangboo: 7896 ATK, 110 Anomaly Mastery, 50% CRIT Rate, 100% CRIT DMG, 110 Impact—perfect for Anomaly teams.

Featured Characters

Sunna (S-Rank Physical Support, Angels of Delusion): Energy regen specialist. Requires 800K Denny, 4 Basic Support Seals, 32 Advanced Seals, 30 Ruler materials.

Aria (S-Rank Ether Anomaly, Angels of Delusion): Rapid Anomaly buildup. Needs 800K Denny, 4 Basic Anomaly Seals, 32 Advanced Seals, 30 Controller materials.

Stable Channel offers Grace, Koleda, Lycaon, Nekomata, Rina, Soldier 11 with 20% discount on first 50 pulls (guaranteed S-Rank).

Banner Schedule

  • Launch: Feb 6, 2026, 11:00 AM UTC+8
  • Duration: 21 days
  • End: Feb 27 (Server 8) / Mar 4 (Server 7)
  • Daily income: 60 Polychromes (1,260 total)
  • F2P pulls: 40-60 from all sources

Pity carries across limited banner phases but resets on S-Rank pulls.

Rates & Pity

  • Base S-Rank rate: 0.6%
  • Soft pity: Starts at 75 pulls
  • Hard pity: 90 pulls guaranteed
  • Average S-Rank: 78-82 pulls
  • 50/50 system: 50% featured character on first S-Rank
  • Guarantee: Next S-Rank is featured after losing 50/50
  • Worst case: 180 pulls (28,800 Polychromes)
  • Cost per pull: 160 Polychromes or 1 Encrypted Master Tape

Check pity in Signal Search history tab.

Character Analysis

Sunna: Physical Support

Zenless Zone Zero Sunna S-Rank Physical Support character artwork from Angels of Delusion

Signature W-Engine - Thoughtbop:

Zenless Zone Zero Thoughtbop signature W-Engine for Sunna with stats overlay

  • 713 base ATK
  • 60% Energy Regen
  • 0.6 Energy/sec off-field
  • 12.5% Physical DMG per EX Special stack (max 2 stacks, 40s duration)

Enables high Ultimate uptime for Physical DPS. Shines in energy-hungry compositions. Angels of Delusion synergy with Aria/Nangong Yu.

Aria: Ether Anomaly DPS

Zenless Zone Zero Aria S-Rank Ether Anomaly DPS character artwork from Angels of Delusion

Signature W-Engine - Angel in the Shell:

  • 713 base ATK
  • 30% Anomaly Mastery
  • Accelerates Anomaly buildup ~30%

Sustained Anomaly damage independent of crits. Exploits Ether weaknesses. Pairs with Nicole/Anby for faster Anomaly procs.

A-Rank W-Engines

Phase 1 W-Engine banner: Cloudcleave Radiance, Half-Sugar Bunny, Cauldron of Clarity, Severed Innocence, Practiced Perfection, Elegant Vanity, Sprout.

Budget alternatives with lower stats. F2P should prioritize character pulls over W-Engines.

Signature W-Engine Value

Thoughtbop: 60% Energy Regen transforms Sunna's support. Off-field generation (0.6/sec) + 25% Physical DMG (max stacks) enables new team strategies.

Angel in the Shell: 30% Anomaly Mastery cuts Anomaly buildup time significantly, increasing DPS.

W-Engine Channel: 80-pull hard pity, 0.6% S-Rank rate, 75% featured rate. Worst case: 160 pulls (25,600 Polychromes). Luxury for most players—prioritize characters first.

Tier List Impact

Meta Positioning

Sunna: Top-tier Physical Support. Fills underserved niche with energy regen + Physical buffs. A-tier general value, S-tier in Physical teams.

Aria: Competitive Ether Anomaly option. A-tier general value, higher in Ether-weak content. Redundant if you have strong Anomaly roster.

Role Comparison

Sunna vs Generic Supports: Specialized Physical focus beats generalists in mono-Physical teams. 60% Energy Regen from Thoughtbop justifies inclusion.

Aria vs Anomaly Alternatives: Comparable to Grace (Electric Anomaly) and others. Choose based on elemental coverage gaps.

Future Viability

Sunna: Energy regen remains valuable regardless of meta. Scales with future Physical DPS releases.

Aria: Depends on Anomaly strategy viability and Ether content requirements. Current design favors Anomaly in specific scenarios.

Faction Synergy: Angels of Delusion likely receives future support through new characters.

Top-Tier Comparisons

Sunna vs Rina: Rina offers broader utility (Electric buffs, PEN ratio). Sunna excels in mono-Physical. Choose based on specialization vs diversity strategy.

Aria vs Element Alternatives: Evaluate current Anomaly roster and elemental gaps before pulling.

F2P Pull Priority

Budget Planning

F2P income (21 days):

  • Daily Commissions: 1,260 Polychromes
  • Events + login + exploration: 5,140-8,340 Polychromes
  • Total: 6,400-9,600 Polychromes (40-60 pulls)

At 0 pity with no guarantee, you'll likely get one S-Rank (average 78-82 pulls). For cheap ZZZ polychrome top up, BitTopup offers secure transactions when approaching pity thresholds.

Essential vs Optional

Pull Sunna if: Building Physical teams or lacking strong support. Skip if you have established support roster.

Pull Aria if: Missing Ether/Anomaly coverage. Skip if you have comprehensive Anomaly roster.

Prioritize roster diversity over duplication.

Pity Management

High pity (60+) with guarantee: Strongly consider pulling if character fills roster gap.

Low pity (0-30) without guarantee: Either commit fully (90+ pulls) or skip entirely. Don't waste resources on partial progress.

After losing 50/50: Decide if you can reach second guarantee (90 more pulls). If not, save for future banners.

When to Skip

Skip if you already have Physical Support + Ether Anomaly. Save for future high-priority characters.

F2P guaranteed acquisition needs 180 pulls—requires skipping multiple banners.

Skip W-Engine banners entirely unless excess resources after securing characters.

Spender Recommendations

Low-Spender (Monthly Pass)

Monthly pass adds ~3,000 Polychromes/month (18-19 pulls). Enables guaranteed character every 2-3 banners.

Prioritize characters over W-Engines. Both Sunna + Aria average ~180 pulls total.

Strategic small top-ups at pity thresholds (85+ pulls) maximize value.

Moderate Spender

New characters > constellations for account value. First constellation offers most impact, diminishing returns after.

Secure C0 copies of both before considering constellations.

Whale Strategy

Full investment: Both characters + signature W-Engines

  • Characters: 360 pulls worst-case
  • W-Engines: 160 each worst-case
  • Total: ~680 pulls (108,800 Polychromes max)

Nangboo The Biggest Fan essential for Aria teams (7896 ATK, 110 Anomaly Mastery, 50% CRIT, 100% CRIT DMG, 110 Impact).

W-Engine Value

Expected cost: ~107 pulls (17,120 Polychromes) for guaranteed featured W-Engine.

Performance gain: 15-20% over best A-Rank alternatives.

Thoughtbop: Irreplaceable energy utility for Physical teams.

Angel in the Shell: 30% faster Anomaly buildup = faster clears in time-attack content.

Team Compositions

Optimal Teams

Zenless Zone Zero optimal team compositions featuring Sunna and Aria with roles and synergies

Sunna:

  • Aria-Billy-Sunna (Physical-Anomaly hybrid)
  • Aria-Anby-Sunna (Anomaly + Stun)
  • Ye-Sunna-Shunguang

Aria:

  • Billy-Sunna-Aria (balanced hybrid)
  • Anton-Sunna-Aria (Electric-Ether Anomaly)
  • Nicole-Anby-Aria (Anomaly focus)

Best Teammates

Sunna: Physical DPS with energy-hungry Ultimates (Billy for F2P). Energy regen enables frequent Ultimate usage.

Aria: Nicole (Anomaly buildup), Anby (Stun + Anomaly). Maximize Anomaly proc frequency.

Alternatives: Rina provides broad buffs for any composition when optimal pairings unavailable.

Synergy Considerations

Angels of Delusion: Faction bonuses with Sunna-Aria-Nangong Yu. Mixed-faction teams remain viable.

Elemental: Sunna's Physical buffs maximize in Physical teams but energy regen benefits anyone. Aria's Ether covers weaknesses; Anomaly spec allows flexible building.

Budget Options

F2P Sunna team: Billy (free Physical DPS) + Anby (free Stun). Billy benefits from energy regen.

F2P Aria team: Nicole (free support) + Anby. Accessible Anomaly composition.

Stable Channel S-Ranks: Grace, Koleda, Lycaon, Nekomata, Rina, Soldier 11 expand options as acquired.

Pull Decision Framework

Decision Checklist

  1. Roster gaps: Do you lack Physical Support or Ether Anomaly? If yes, character addresses need. If no, redundant.

  2. Pity status: 60+ pulls with guarantee = strongly consider. Low pity without guarantee = higher cost, evaluate commitment.

  3. Resources: Current + expected earnings vs 28,800 Polychromes worst-case. Can you reach guarantee?

  4. Future priorities: Do upcoming characters address more critical needs? Save if yes.

Account Considerations

**New players (IK <40)**: Prioritize diverse roster over specialists. Versatile characters > specialized.

Mid-game (IK 40-50): Evaluate primary strategy. Physical teams = Sunna value. Anomaly teams = Aria value.

Endgame (IK 50+): Do you need Physical/Ether coverage for content clearing? If current roster clears all content, these offer optimization not necessity.

Common Misconceptions

Limited > Standard always: False. Role coverage + synergy > rarity. Standard S-Rank filling gap > limited duplicate.

Pull every limited banner: False. Reruns happen. Selective pulling with guaranteed resources > spreading thin.

Signature W-Engines mandatory: False. 15-20% improvement over A-Rank. Characters function adequately without signatures.

Rerun Probability

Limited characters rerun 6-12 months post-release typically. Skip now, acquire later if needed.

Opportunity cost: 180 pulls on Phase 1 = one guaranteed future character sacrificed. Evaluate value.

Reruns may offer improved rates/bonuses, but immediate progression vs uncertain future advantages.

Resource Calculation

Guaranteed Pull Math

Worst case: 180 pulls (28,800 Polychromes)

  • First S-Rank at 90 pulls (50/50)
  • Second S-Rank at 90 pulls (guaranteed featured)

Average: 78-82 pulls first S-Rank

  • Win 50/50: ~12,480-13,120 Polychromes
  • Lose 50/50: ~156-164 pulls total (24,960-26,240 Polychromes)

Existing pity: Reduces requirements proportionally. At 45 pity, need only 45 more for first guarantee.

Polychrome Sources (21 days)

  • Daily Commissions: 60/day = 1,260 total (7-8 pulls)
  • Events: 800-1,200 each, multiple events
  • Login bonuses: Varies
  • Exploration: One-time rewards (new players have more)
  • Total F2P: 6,400-9,600 Polychromes (40-60 pulls)

Constellation vs New Character

Constellation cost: Same as new character (90 pulls average, 50/50 applies)

Performance gain: 10-25% typically

New character gain: 100% (0% to 100% capability in role)

Math: New character > constellation for progression. Constellations = optimization after roster complete.

Sunna/Aria C0 handles all content. Constellations for leaderboards/min-maxing only.

Emergency Resources

Strategic purchases: At 85+ pulls toward guarantee, small top-up secures S-Rank. BitTopup offers instant delivery.

First-time bonuses: Doubled Polychromes on initial amounts. Reset periodically.

Monthly pass: Best value (3,000 Polychromes/month). Buy at version start for full 30-day benefit.

Advanced Strategies

50/50 Loss Recovery

After losing: Commit to second guarantee if you have 90 pulls (14,400 Polychromes) AND character fills critical gap. Otherwise, save resources.

Partial progress: Don't chase guarantee if you can't reach threshold. Preserve resources.

Early Pull vs Save

Early pulling: Earlier acquisition, longer usage. Risks resource depletion before guarantee.

Save for guarantee: Accumulate 180 pulls first. Ensures acquisition but delays usage.

Hybrid: Pull to first 90, evaluate 50/50 result, then decide on second guarantee.

Multi-Banner Planning

Wait for Phase 2 announcements before committing all Phase 1 resources.

Pity carries forward—build pity in Phase 1, complete in Phase 2 if needed.

Total version income: 80-120 pulls. Enables one guarantee + probable second via 50/50.

Standard Banner

New players: Complete discounted 50-pull guarantee (20% off) before limited banners.

Veterans: Use free tapes only. Don't spend Polychromes on permanent pool.

Standard pity separate from limited—track both independently.

Long-Term Impact

Future-Proofing

Sunna: Energy regen = fundamental utility, meta-proof. Scales with future Physical DPS.

Aria: Viability tied to Anomaly strategy support in content design. Current trends favor Anomaly.

Faction: Angels of Delusion likely gets future characters, increasing synergy value.

Progression Benefits

Sunna: Smoother rotations, higher Ultimate uptime = faster clears, less resource consumption.

Aria: Ether Anomaly coverage prevents roster gaps blocking content access.

Combined: Functional Angels of Delusion core expandable with future releases.

Content Clearing

Shiyu Defense and events reward optimized teams. Sunna/Aria excel in specific scenarios, adequate in general content.

Sunna: Enables Ultimate-reliant compositions in energy-limited content.

Aria: Consistent non-crit damage = reliable output without RNG frustration.

Collection vs Combat

Collection value: Unique faction members with distinct story integration.

Combat value: Meaningful only if improving over existing roster options.

Balance: Competitive players prioritize combat. Casual players value design/story equally.

Resource Management

Why It Matters

F2P scarcity (40-60 pulls vs 180 needed) makes selective pulling essential.

Optimization:

  • Daily Commissions: 60 Polychromes/day
  • Event participation: Major income source
  • Exploration: One-time sources

Consistent habits enable guaranteed acquisition every 2-3 cycles.

Planning Ahead

Monitor official channels for Phase 2 announcements during Phase 1.

Community predictions = estimates, not certainties. Maintain flexibility.

Long-term: Set goals (specific characters/constellations), calculate timelines, determine skip requirements.

FAQ

Who are the featured characters in ZZZ 2.6 Phase 1?

Sunna (S-Rank Physical Support) and Aria (S-Rank Ether Anomaly DPS), both Angels of Delusion. Runs Feb 6-27 (Server 8) or Feb 6-Mar 4 (Server 7), 2026.

How many polychromes for guaranteed pull?

Up to 28,800 Polychromes (180 pulls) worst-case. First S-Rank at 90 pulls (50% featured). Losing 50/50 guarantees featured within next 90 pulls.

Is Phase 1 worth it for F2P?

Pull if lacking Physical Support (Sunna) or Ether Anomaly (Aria). Skip if roles covered. F2P gets 40-60 pulls, typically securing one S-Rank via pity.

Best teams for Phase 1 characters?

Sunna: Aria-Billy-Sunna, Aria-Anby-Sunna. Aria: Billy-Sunna-Aria, Nicole-Anby-Aria. Leverage faction synergies and complementary roles.

Constellations or new characters?

New characters. 100% capability gain vs 10-25% optimization. Pursue constellations only after roster covers all roles.

When does Phase 1 end?

Feb 27, 2026 (Server 8) / Mar 4, 2026 (Server 7). Exactly 21 days from Feb 6, 11:00 AM UTC+8 launch.


Need polychromes for guaranteed pulls? BitTopup offers fastest, most secure ZZZ top-ups. Instant delivery, competitive rates, 24/7 support. Don't miss 2.6 Phase 1—visit BitTopup now!

recommend products

Recommended News

KAMAGEN LIMITED

Room 1508, 15/F, Grand Plaza Office Tower II,625 Nathan Road, Mong Kok, Kowloon, Hong Kong

BUSINESS COOPERATION: ibittopup@gmail.com

customer service