Featured Characters
Sunna (S-Rank Physical Support, Angels of Delusion): Energy regen specialist. Requires 800K Denny, 4 Basic Support Seals, 32 Advanced Seals, 30 Ruler materials.
Aria (S-Rank Ether Anomaly, Angels of Delusion): Rapid Anomaly buildup. Needs 800K Denny, 4 Basic Anomaly Seals, 32 Advanced Seals, 30 Controller materials.
Stable Channel offers Grace, Koleda, Lycaon, Nekomata, Rina, Soldier 11 with 20% discount on first 50 pulls (guaranteed S-Rank).
Banner Schedule
- Launch: Feb 6, 2026, 11:00 AM UTC+8
- Duration: 21 days
- End: Feb 27 (Server 8) / Mar 4 (Server 7)
- Daily income: 60 Polychromes (1,260 total)
- F2P pulls: 40-60 from all sources
Pity carries across limited banner phases but resets on S-Rank pulls.
Rates & Pity
- Base S-Rank rate: 0.6%
- Soft pity: Starts at 75 pulls
- Hard pity: 90 pulls guaranteed
- Average S-Rank: 78-82 pulls
- 50/50 system: 50% featured character on first S-Rank
- Guarantee: Next S-Rank is featured after losing 50/50
- Worst case: 180 pulls (28,800 Polychromes)
- Cost per pull: 160 Polychromes or 1 Encrypted Master Tape
Check pity in Signal Search history tab.
Character Analysis
Sunna: Physical Support

Signature W-Engine - Thoughtbop:

- 713 base ATK
- 60% Energy Regen
- 0.6 Energy/sec off-field
- 12.5% Physical DMG per EX Special stack (max 2 stacks, 40s duration)
Enables high Ultimate uptime for Physical DPS. Shines in energy-hungry compositions. Angels of Delusion synergy with Aria/Nangong Yu.
Aria: Ether Anomaly DPS

Signature W-Engine - Angel in the Shell:
- 713 base ATK
- 30% Anomaly Mastery
- Accelerates Anomaly buildup ~30%
Sustained Anomaly damage independent of crits. Exploits Ether weaknesses. Pairs with Nicole/Anby for faster Anomaly procs.
A-Rank W-Engines
Phase 1 W-Engine banner: Cloudcleave Radiance, Half-Sugar Bunny, Cauldron of Clarity, Severed Innocence, Practiced Perfection, Elegant Vanity, Sprout.
Budget alternatives with lower stats. F2P should prioritize character pulls over W-Engines.
Signature W-Engine Value
Thoughtbop: 60% Energy Regen transforms Sunna's support. Off-field generation (0.6/sec) + 25% Physical DMG (max stacks) enables new team strategies.
Angel in the Shell: 30% Anomaly Mastery cuts Anomaly buildup time significantly, increasing DPS.
W-Engine Channel: 80-pull hard pity, 0.6% S-Rank rate, 75% featured rate. Worst case: 160 pulls (25,600 Polychromes). Luxury for most players—prioritize characters first.
Tier List Impact
Meta Positioning
Sunna: Top-tier Physical Support. Fills underserved niche with energy regen + Physical buffs. A-tier general value, S-tier in Physical teams.
Aria: Competitive Ether Anomaly option. A-tier general value, higher in Ether-weak content. Redundant if you have strong Anomaly roster.
Role Comparison
Sunna vs Generic Supports: Specialized Physical focus beats generalists in mono-Physical teams. 60% Energy Regen from Thoughtbop justifies inclusion.
Aria vs Anomaly Alternatives: Comparable to Grace (Electric Anomaly) and others. Choose based on elemental coverage gaps.
Future Viability
Sunna: Energy regen remains valuable regardless of meta. Scales with future Physical DPS releases.
Aria: Depends on Anomaly strategy viability and Ether content requirements. Current design favors Anomaly in specific scenarios.
Faction Synergy: Angels of Delusion likely receives future support through new characters.
Top-Tier Comparisons
Sunna vs Rina: Rina offers broader utility (Electric buffs, PEN ratio). Sunna excels in mono-Physical. Choose based on specialization vs diversity strategy.
Aria vs Element Alternatives: Evaluate current Anomaly roster and elemental gaps before pulling.
F2P Pull Priority
Budget Planning
F2P income (21 days):
- Daily Commissions: 1,260 Polychromes
- Events + login + exploration: 5,140-8,340 Polychromes
- Total: 6,400-9,600 Polychromes (40-60 pulls)
At 0 pity with no guarantee, you'll likely get one S-Rank (average 78-82 pulls). For cheap ZZZ polychrome top up, BitTopup offers secure transactions when approaching pity thresholds.
Essential vs Optional
Pull Sunna if: Building Physical teams or lacking strong support. Skip if you have established support roster.
Pull Aria if: Missing Ether/Anomaly coverage. Skip if you have comprehensive Anomaly roster.
Prioritize roster diversity over duplication.
Pity Management
High pity (60+) with guarantee: Strongly consider pulling if character fills roster gap.
Low pity (0-30) without guarantee: Either commit fully (90+ pulls) or skip entirely. Don't waste resources on partial progress.
After losing 50/50: Decide if you can reach second guarantee (90 more pulls). If not, save for future banners.
When to Skip
Skip if you already have Physical Support + Ether Anomaly. Save for future high-priority characters.
F2P guaranteed acquisition needs 180 pulls—requires skipping multiple banners.
Skip W-Engine banners entirely unless excess resources after securing characters.
Spender Recommendations
Low-Spender (Monthly Pass)
Monthly pass adds ~3,000 Polychromes/month (18-19 pulls). Enables guaranteed character every 2-3 banners.
Prioritize characters over W-Engines. Both Sunna + Aria average ~180 pulls total.
Strategic small top-ups at pity thresholds (85+ pulls) maximize value.
Moderate Spender
New characters > constellations for account value. First constellation offers most impact, diminishing returns after.
Secure C0 copies of both before considering constellations.
Whale Strategy
Full investment: Both characters + signature W-Engines
- Characters: 360 pulls worst-case
- W-Engines: 160 each worst-case
- Total: ~680 pulls (108,800 Polychromes max)
Nangboo The Biggest Fan essential for Aria teams (7896 ATK, 110 Anomaly Mastery, 50% CRIT, 100% CRIT DMG, 110 Impact).
W-Engine Value
Expected cost: ~107 pulls (17,120 Polychromes) for guaranteed featured W-Engine.
Performance gain: 15-20% over best A-Rank alternatives.
Thoughtbop: Irreplaceable energy utility for Physical teams.
Angel in the Shell: 30% faster Anomaly buildup = faster clears in time-attack content.
Team Compositions
Optimal Teams

Sunna:
- Aria-Billy-Sunna (Physical-Anomaly hybrid)
- Aria-Anby-Sunna (Anomaly + Stun)
- Ye-Sunna-Shunguang
Aria:
- Billy-Sunna-Aria (balanced hybrid)
- Anton-Sunna-Aria (Electric-Ether Anomaly)
- Nicole-Anby-Aria (Anomaly focus)
Best Teammates
Sunna: Physical DPS with energy-hungry Ultimates (Billy for F2P). Energy regen enables frequent Ultimate usage.
Aria: Nicole (Anomaly buildup), Anby (Stun + Anomaly). Maximize Anomaly proc frequency.
Alternatives: Rina provides broad buffs for any composition when optimal pairings unavailable.
Synergy Considerations
Angels of Delusion: Faction bonuses with Sunna-Aria-Nangong Yu. Mixed-faction teams remain viable.
Elemental: Sunna's Physical buffs maximize in Physical teams but energy regen benefits anyone. Aria's Ether covers weaknesses; Anomaly spec allows flexible building.
Budget Options
F2P Sunna team: Billy (free Physical DPS) + Anby (free Stun). Billy benefits from energy regen.
F2P Aria team: Nicole (free support) + Anby. Accessible Anomaly composition.
Stable Channel S-Ranks: Grace, Koleda, Lycaon, Nekomata, Rina, Soldier 11 expand options as acquired.
Pull Decision Framework
Decision Checklist
Roster gaps: Do you lack Physical Support or Ether Anomaly? If yes, character addresses need. If no, redundant.
Pity status: 60+ pulls with guarantee = strongly consider. Low pity without guarantee = higher cost, evaluate commitment.
Resources: Current + expected earnings vs 28,800 Polychromes worst-case. Can you reach guarantee?
Future priorities: Do upcoming characters address more critical needs? Save if yes.
Account Considerations
**New players (IK <40)**: Prioritize diverse roster over specialists. Versatile characters > specialized.
Mid-game (IK 40-50): Evaluate primary strategy. Physical teams = Sunna value. Anomaly teams = Aria value.
Endgame (IK 50+): Do you need Physical/Ether coverage for content clearing? If current roster clears all content, these offer optimization not necessity.
Common Misconceptions
Limited > Standard always: False. Role coverage + synergy > rarity. Standard S-Rank filling gap > limited duplicate.
Pull every limited banner: False. Reruns happen. Selective pulling with guaranteed resources > spreading thin.
Signature W-Engines mandatory: False. 15-20% improvement over A-Rank. Characters function adequately without signatures.
Rerun Probability
Limited characters rerun 6-12 months post-release typically. Skip now, acquire later if needed.
Opportunity cost: 180 pulls on Phase 1 = one guaranteed future character sacrificed. Evaluate value.
Reruns may offer improved rates/bonuses, but immediate progression vs uncertain future advantages.
Resource Calculation
Guaranteed Pull Math
Worst case: 180 pulls (28,800 Polychromes)
- First S-Rank at 90 pulls (50/50)
- Second S-Rank at 90 pulls (guaranteed featured)
Average: 78-82 pulls first S-Rank
- Win 50/50: ~12,480-13,120 Polychromes
- Lose 50/50: ~156-164 pulls total (24,960-26,240 Polychromes)
Existing pity: Reduces requirements proportionally. At 45 pity, need only 45 more for first guarantee.
Polychrome Sources (21 days)
- Daily Commissions: 60/day = 1,260 total (7-8 pulls)
- Events: 800-1,200 each, multiple events
- Login bonuses: Varies
- Exploration: One-time rewards (new players have more)
- Total F2P: 6,400-9,600 Polychromes (40-60 pulls)
Constellation vs New Character
Constellation cost: Same as new character (90 pulls average, 50/50 applies)
Performance gain: 10-25% typically
New character gain: 100% (0% to 100% capability in role)
Math: New character > constellation for progression. Constellations = optimization after roster complete.
Sunna/Aria C0 handles all content. Constellations for leaderboards/min-maxing only.
Emergency Resources
Strategic purchases: At 85+ pulls toward guarantee, small top-up secures S-Rank. BitTopup offers instant delivery.
First-time bonuses: Doubled Polychromes on initial amounts. Reset periodically.
Monthly pass: Best value (3,000 Polychromes/month). Buy at version start for full 30-day benefit.
Advanced Strategies
50/50 Loss Recovery
After losing: Commit to second guarantee if you have 90 pulls (14,400 Polychromes) AND character fills critical gap. Otherwise, save resources.
Partial progress: Don't chase guarantee if you can't reach threshold. Preserve resources.
Early Pull vs Save
Early pulling: Earlier acquisition, longer usage. Risks resource depletion before guarantee.
Save for guarantee: Accumulate 180 pulls first. Ensures acquisition but delays usage.
Hybrid: Pull to first 90, evaluate 50/50 result, then decide on second guarantee.
Multi-Banner Planning
Wait for Phase 2 announcements before committing all Phase 1 resources.
Pity carries forward—build pity in Phase 1, complete in Phase 2 if needed.
Total version income: 80-120 pulls. Enables one guarantee + probable second via 50/50.
Standard Banner
New players: Complete discounted 50-pull guarantee (20% off) before limited banners.
Veterans: Use free tapes only. Don't spend Polychromes on permanent pool.
Standard pity separate from limited—track both independently.
Long-Term Impact
Future-Proofing
Sunna: Energy regen = fundamental utility, meta-proof. Scales with future Physical DPS.
Aria: Viability tied to Anomaly strategy support in content design. Current trends favor Anomaly.
Faction: Angels of Delusion likely gets future characters, increasing synergy value.
Progression Benefits
Sunna: Smoother rotations, higher Ultimate uptime = faster clears, less resource consumption.
Aria: Ether Anomaly coverage prevents roster gaps blocking content access.
Combined: Functional Angels of Delusion core expandable with future releases.
Content Clearing
Shiyu Defense and events reward optimized teams. Sunna/Aria excel in specific scenarios, adequate in general content.
Sunna: Enables Ultimate-reliant compositions in energy-limited content.
Aria: Consistent non-crit damage = reliable output without RNG frustration.
Collection vs Combat
Collection value: Unique faction members with distinct story integration.
Combat value: Meaningful only if improving over existing roster options.
Balance: Competitive players prioritize combat. Casual players value design/story equally.
Resource Management
Why It Matters
F2P scarcity (40-60 pulls vs 180 needed) makes selective pulling essential.
Optimization:
- Daily Commissions: 60 Polychromes/day
- Event participation: Major income source
- Exploration: One-time sources
Consistent habits enable guaranteed acquisition every 2-3 cycles.
Planning Ahead
Monitor official channels for Phase 2 announcements during Phase 1.
Community predictions = estimates, not certainties. Maintain flexibility.
Long-term: Set goals (specific characters/constellations), calculate timelines, determine skip requirements.
FAQ
Who are the featured characters in ZZZ 2.6 Phase 1?
Sunna (S-Rank Physical Support) and Aria (S-Rank Ether Anomaly DPS), both Angels of Delusion. Runs Feb 6-27 (Server 8) or Feb 6-Mar 4 (Server 7), 2026.
How many polychromes for guaranteed pull?
Up to 28,800 Polychromes (180 pulls) worst-case. First S-Rank at 90 pulls (50% featured). Losing 50/50 guarantees featured within next 90 pulls.
Is Phase 1 worth it for F2P?
Pull if lacking Physical Support (Sunna) or Ether Anomaly (Aria). Skip if roles covered. F2P gets 40-60 pulls, typically securing one S-Rank via pity.
Best teams for Phase 1 characters?
Sunna: Aria-Billy-Sunna, Aria-Anby-Sunna. Aria: Billy-Sunna-Aria, Nicole-Anby-Aria. Leverage faction synergies and complementary roles.
Constellations or new characters?
New characters. 100% capability gain vs 10-25% optimization. Pursue constellations only after roster covers all roles.
When does Phase 1 end?
Feb 27, 2026 (Server 8) / Mar 4, 2026 (Server 7). Exactly 21 days from Feb 6, 11:00 AM UTC+8 launch.
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