ZZZ 2.6 Phase 1 Banner Guide: Rates, Pity & Pull Costs

Version 2.6 Phase 1 launches February 6, 2026 at 11:00 AM UTC+8, featuring S-Rank agents Sunna (Ice support) and Aria (Ether Anomaly DPS) plus A-Rank Nangong Yu (Physical stunner) from Angels of Delusion faction. Exclusive Channel maintains 0.6% S-Rank base rate with 90-pull hard pity, soft pity at 75 pulls, and 50/50 featured guarantee requiring up to 180 pulls for certainty.

Author: BitTopup Publish at: 2026/02/05

Zenless Zone Zero 2.6 Phase 1 Exclusive Channel banner featuring Sunna, Aria, and Nangong Yu

Featured Characters and Schedule

Phase 1 runs three weeks starting February 6, 2026 at 11:00 AM UTC+8. Two S-Ranks run simultaneously on separate Exclusive Channel banners:

  • Sunna: Ice-element support specialist
  • Aria: Ether-attribute Anomaly Main DPS
  • Nangong Yu: Physical-element stunner (A-Rank rate-up)

Stable Channel continues offering permanent S-Ranks (Grace, Koleda, Lycaon, Nekomata, Rina, Soldier 11). New players get 20% discount on first 50 pulls with guaranteed S-Rank—significantly better than standard 90-pull pity.

For Zenless Zone Zero pulls needed, BitTopup provides secure Polychrome top-ups with competitive pricing.

W-Engine Banner Lineup

Seven W-Engines available:

  • S-Rank: Cloudcleave Radiance, Half-Sugar Bunny, Cauldron of Clarity
  • A-Rank: Severed Innocence, Practiced Perfection, Elegant Vanity, Sprout

W-Engine Channel has 80-pull hard pity with 75% featured rate (vs 50% on character banners).

Drop Rate Breakdown

Base Rates:

  • S-Rank: 0.6%
  • A-Rank: 7.2%
  • B-Rank: 92.2%

Zenless Zone Zero Exclusive Channel base drop rates chart: S-Rank 0.6%, A-Rank 7.2%, B-Rank 92.2%

When you pull an S-Rank on Exclusive Channel, there's 50% chance it's the featured character. If you get off-banner S-Rank, your next S-Rank is guaranteed featured.

Two Scenarios:

  • Lucky Path: Pull featured S-Rank first try (0.3% per pull)
  • Guaranteed Path: Pull off-banner first, then featured second (up to 180 total pulls worst-case)

A-Rank pity activates every 10 pulls, but no guarantee for specific A-Rank characters—just increased odds for Nangong Yu.

Guaranteed System: 50/50 vs 100%

Your account maintains one of two states:

  • 50/50 Status: Next S-Rank has equal probability of featured or off-banner
  • Guaranteed Status: Next S-Rank will definitely be featured character

This status carries over between Exclusive Channel banners across all versions. It never resets unless you pull the featured S-Rank.

Critical: W-Engine Channel operates separately with 75% featured rate. Pulling on W-Engine banners doesn't affect character banner pity or guarantee status.

Example: Pull 60 times on Sunna's banner, get Koleda (off-banner). You now have guaranteed status. Stop pulling and wait until Version 2.7—that guarantee remains active for any future Exclusive Channel character banner.

Pity System: Soft Pity, Hard Pity, Counter Mechanics

Hard pity: 90 pulls guarantees S-Rank Soft pity: Starts at pull 75 with escalating probability

Average Pull Statistics (player-reported data):

  • Most S-Ranks arrive between pulls 75-82
  • ~65% of S-Ranks occur during soft pity window
  • Only 8-12% reach hard pity at 90
  • Average pulls to S-Rank: 78-82 pulls

Budget for 80 pulls as realistic baseline. Conservative players should plan for full 90 pulls.

Pity counter resets when you obtain any S-Rank. Guarantee status (50/50 or guaranteed) operates independently—two separate systems.

Tracking Your Pity

Access Signal Search menu > history tab. Count backwards from most recent pull until you find last S-Rank. That number equals current pity count. Game doesn't display this directly.

Zenless Zone Zero Signal Search menu history tab for pity counter tracking

For precise tracking, use ZZZ banner pity calculator through BitTopup's gaming resources.

Pull Requirements: Resource Calculation

Scenario 1 - Worst Case (50/50 Status, Zero Pity)

  • First S-Rank: Up to 90 pulls
  • Lose 50/50, second S-Rank: Up to 90 pulls
  • Total: 180 pulls maximum

Scenario 2 - Guaranteed Status, Zero Pity

  • Single S-Rank needed: Up to 90 pulls
  • Total: 90 pulls maximum

Scenario 3 - 50/50 Status, 60 Pity

  • First S-Rank: Up to 30 pulls (90 minus 60)
  • If lost, second S-Rank: Up to 90 pulls
  • Total: 120 pulls maximum

Each pull requires one Encrypted Master Tape (160 Polychromes).

Polychrome Costs:

  • 180 pulls: 28,800 Polychromes
  • 90 pulls: 14,400 Polychromes
  • 80 pulls (realistic average): 12,800 Polychromes

Version 2.6 provides 40-60 pulls worth of free resources through events, login rewards, and Inter-Knot Reputation.

Master Tape vs Encrypted Master Tape

  • Encrypted Master Tapes: Exclusive Channel only (limited banners)
  • Master Tapes: Stable Channel only (permanent banner)

Both cost 160 Polychromes but aren't interchangeable. Never convert Polychromes to standard Master Tapes unless targeting Stable Channel's 300-pull S-Rank selector.

A-Rank Rate-Up System

Nangong Yu and Soldier 0 Anby are featured A-Ranks. A-Rank pity guarantees A-Rank drop every 10 pulls, but includes both characters and W-Engines—no guarantee for specific A-Rank.

Featured A-Ranks typically have ~50% of total A-Rank rate, meaning roughly 3.6% chance per pull for Nangong Yu specifically.

Reality Check:

  • Pulling specifically for A-Rank constellations is inefficient
  • Most players obtain C6 A-Ranks passively over time
  • A-Rank agents eventually enter standard pool
  • Prioritize S-Rank acquisition over A-Rank constellations

A-Rank agents function effectively at C0 or C1. Never pull beyond S-Rank target solely for A-Rank copies.

Pull Planning Strategy

Decision Framework:

  1. Do you lack this character's specific role?
  2. Does this character enable new team compositions?
  3. How many pulls do you have available?
  4. What's your current guarantee status?
  5. Are Phase 2 or future characters higher priority?

F2P Resource Management:

  • Target one S-Rank every 2-3 versions
  • Build pity only on characters you're willing to obtain
  • Never pull just for the 4-stars
  • Maintain emergency reserves for unexpected releases

Version 2.6 provides ~50-70 pulls through events, dailies, and exploration. Combined with carried-over resources, most F2P players can secure one guaranteed S-Rank per version if they skip every other banner.

Rerun Predictions

Popular S-Ranks receive reruns ~4-6 months after initial release. Players who skip Phase 1 should expect 3-5 month minimum wait for Sunna or Aria reruns.

Phase 2 announcements typically emerge during Phase 1's second week. Wait for Phase 2 reveals before committing all resources, especially if near pity without guaranteed status.

Common Mistakes and Misconceptions

Myth: 10-pulls increase S-Rank rates Single pulls and 10-pulls share identical probability. Game calculates each pull individually regardless of batch size.

Myth: Rate-up means easy to get 0.6% base rate remains extremely low. Rate-up only determines which S-Rank you receive when 0.6% triggers, not how frequently S-Ranks appear.

Myth: You're due for an S-Rank after many pulls Each pull operates independently until pity activates at pull 75. Before that, every pull is independent 0.6% chance.

Myth: Guarantee status expires Your 50/50 or guaranteed status persists indefinitely across versions. Players who lost 50/50 in Version 1.0 still carry guaranteed status in Version 2.6 if they never pulled another S-Rank on Exclusive Channel.

Maximizing Pulls: Resource Farming

Daily Income:

  • Daily Commissions: 60 Polychromes
  • Monthly login: Variable Encrypted Master Tapes

Weekly Income:

  • Hollow Zero missions: Polychromes and materials
  • Shiyu Defense: Polychromes based on performance

Version-Limited Sources:

  • Story chapters: 300-800 Polychromes per chapter
  • Events: 420-1,200 Polychromes per major event
  • Exploration achievements: 20-60 Polychromes each
  • Character trials: Encrypted Master Tapes

Aggressive farming during launch weeks yields 30-40% of total version income.

For additional resources, BitTopup offers secure Polychrome top-ups with competitive pricing, fast delivery, and 24/7 support.

Pull Schedule Optimization

  1. Complete all Phase 1 events and story first week
  2. Evaluate total resources by week 2
  3. Wait for Phase 2 announcements before final commitment
  4. Reserve 10-20 pulls for unexpected Phase 2 priorities

This prevents premature resource depletion while maintaining flexibility.

Pity Tracking Tools

In-game Signal Search history records last 500 pulls. Access through Signal Search menu > select banner type > tap history icon.

Manual Pity Counting:

  1. Open Signal Search history for Exclusive Channel
  2. Scroll newest to oldest
  3. Count pulls until you find S-Rank agent (gold rarity)
  4. Number of pulls between that S-Rank and present = current pity
  5. Note whether S-Rank was featured or off-banner for guarantee status

Maintain external records noting:

  • Current pity count per banner type
  • Guarantee status (50/50 or guaranteed)
  • Last S-Rank obtained and date
  • Total Polychromes and tapes available

Stable Channel operates independently with own pity counter (50 pulls for new players with 20% discount, 90-pull standard pity). Pulling on Stable Channel never affects Exclusive Channel pity or guarantee.

FAQ

How does the ZZZ 2.6 Phase 1 banner pity system work?

Exclusive Channel guarantees S-Rank within 90 pulls (hard pity) with increased rates starting at pull 75 (soft pity). When you pull S-Rank, there's 50% chance it's featured. If you get off-banner S-Rank, next S-Rank is guaranteed featured. This guarantee carries over between banners indefinitely.

What are the exact drop rates for S-Rank characters?

Base S-Rank rate is 0.6% per pull on Exclusive Channel. A-Ranks have 7.2% rate, B-Ranks 92.2%. Soft pity starting at pull 75 progressively increases S-Rank probability.

How many pulls do I need for guaranteed S-Rank?

With guaranteed status (lost previous 50/50): maximum 90 pulls. On 50/50 status: worst-case 180 pulls—90 for first S-Rank (might be off-banner), then 90 more for guaranteed featured. Realistic budget: 75-82 pulls per S-Rank based on soft pity averages.

Does pity carry over between banners?

Yes, pity and guarantee status carry over between all Exclusive Channel character banners across versions. W-Engine Channel and Stable Channel maintain separate pity counters that don't interact with Exclusive Channel.

What's the difference between 50/50 and guaranteed?

50/50 status: next S-Rank has equal probability of being featured or one of six permanent S-Ranks. Guaranteed status: next S-Rank will definitely be featured. You gain guaranteed status by losing 50/50, and it persists until you pull featured S-Rank.

Should I pull Phase 1 or wait for Phase 2?

Wait for Phase 2 announcements during Phase 1's second week before committing all resources. Evaluate whether Sunna or Aria fill critical roster gaps and compare against leaked Phase 2 characters. Prioritize characters that enable new team compositions or fill missing roles.


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