Banner Overview: What's New
Version 2.6 launches February 6, 2026, 11:00 AM UTC+8. Phase 1 runs 21 days, ending February 27 when Phase 2 begins (until March 20, 2026).
For maximum pulling power, ZZZ 2.6 Phase 1 polychrome top up at BitTopup offers competitive pricing and instant delivery.
Featured Characters
Sunna - S-Rank Physical Support, Angels of Delusion
- Signature W-Engine: Thoughtbop
- Dedicated Bangboo: Biggest Fan
Biggest Fan Stats:
- 5,095 HP | 7,896 ATK | 666 DEF
- 110 Impact | 50% CRIT Rate | 100% CRIT DMG | 110 Anomaly Mastery
Rate-Up Mechanics
- Base S-Rank rate: 0.6% per pull
- Cost: 160 Polychromes per pull
- 50/50 system: First S-Rank = 50% featured/50% standard
- Losing 50/50 guarantees next S-Rank is featured
- Soft pity: Pull 75 (6% rate)
- Hard pity: Pull 90 (guaranteed S-Rank)
Pity System Explained
Soft vs Hard Pity

Soft pity starts at pull 75 with 6% S-Rank rate (10x base rate). Most players get S-Rank between pulls 75-85. Hard pity at 90 pulls guarantees S-Rank, requiring 14,400 Polychromes maximum.
50/50 System
First S-Rank = 50% chance featured character. Losing activates guarantee—next S-Rank will be featured. Worst case: 180 pulls (28,800 Polychromes) for guaranteed featured character.
Pity Carry-Over
Pity persists across phases and versions. Pull 60 in Phase 1 without S-Rank? Those 60 pulls carry to Phase 2. Guarantee status also transfers.
Master Tape vs Polychrome

Master Tapes = pre-converted pulls (1:1 ratio). Polychromes convert at 160:1. Use Master Tapes first—they're pull-only. Keep Polychromes for flexibility (stamina, shop items). Never convert until actively pulling.
F2P Pull Priority
Resource Assessment
Calculate total pulling power:
Phase 1 Income (21 days):

- Daily Commissions: 60 × 21 = 1,260
- Hollow Zero: ~4,640 weekly × 3 = 13,920 (partial weeks)
- Shiyu Defense: ~1,008
- Gilded Surprise Event: 600-1,200 (Feb 14-20)
- Four Billion Prize Pool: 300-500 (Feb 17)
Total: 4,000-6,000 Polychromes (25-37 pulls) during Phase 1
Priority Tier 1: Must-Pull

Pull Sunna if:
- You lack Physical Support
- You run Physical DPS agents
- You're at 70+ pity with guarantee
Her Mesmerized state deals 210-500% ATK Physical DMG (guaranteed CRIT) + grants teammates +100% CRIT DMG for 12s.
Priority Tier 2: Situational
Pull if you own Physical DPS but lack support. Skip if you run Ether/Fire/Ice teams—her value drops significantly without Physical damage dealers.
Skip Phase 1 If:
- Below 60 pity, no guarantee, <20,000 Polychromes
- Satisfied with current Physical team
- Phase 2 characters (Aria/Nangong Yu) better fit roster needs
Low Spender Strategy
Budget Framework
- $5-10/month: Monthly passes + first-time bonuses only
- $20-30/month: Add selective banner top-ups
- $50+/month: Guaranteed pulls on most banners
Never exceed predetermined budget.
Best Value Purchases
First-time bonuses = double Polychromes (highest value) Monthly Inter-Knot Membership = 3,000 Polychromes for ~$5 (18.75 pulls)
For additional resources, buy ZZZ polychrome cheap through BitTopup's secure platform.
Strategic Top-Ups
Calculate F2P income first, then buy only enough to bridge the gap. Example: 10,000 saved + 5,000 expected = 15,000 (93 pulls). Small $10-15 purchase covers potential 50/50 loss.
Phase Planning
Evaluate both phases before spending. Concentrate budget on ONE banner per version for maximum value. Spreading resources = securing neither target.
Character Value Analysis
Sunna's Meta Position
Support characters outlast DPS units—they enable multiple damage dealers vs competing for one slot. Her 12s +100% CRIT DMG buff aligns with DPS rotation windows, making her future-proof if Physical teams stay meta-relevant.
Mindscape Requirements
Sunna works at S0 (no duplicates)—F2P friendly. Core mechanics exist in base kit. Never chase duplicates as F2P/low spender. 90-180 pulls per duplicate far exceeds performance gains.
Team Synergy
Excels with Physical DPS + Stunner units. Angels of Delusion tag synergizes with Biggest Fan Bangboo. If you lack Physical DPS, she sits unused regardless of power level.
Pull Cost Breakdown
Average Soft Pity
Most players hit S-Rank at pulls 75-85 = 12,000-13,600 Polychromes. Budget 13,000 per expected S-Rank for realistic planning.
Worst-Case Double Pity
180 pulls = 28,800 Polychromes (90 to lose 50/50 + 90 for guarantee). Rare but represents resource ceiling.
Early Pull Probability
0.6% base = ~1 in 167 pulls before soft pity. Never budget around this—treat early pulls as windfalls, not expectations.
W-Engine Coordination
Thoughtbop runs separate banner with 75-pull hard pity. Character + weapon = 26,000-40,000 Polychromes. F2P: prioritize character over signature weapon. Generic S/A-Rank W-Engines provide 70-80% performance at fraction of cost.
Common Mistakes
Day 1 Rate Myth
Pull timing doesn't affect rates. 0.6% base and soft pity remain constant Day 1-21. Lucky hours are superstition.
Ignoring Progression Stage
Early-game (Lv 1-30): Need roster diversity over specialized supports Mid-late game (Lv 40+): Specialized supports optimize established teams
Splitting Resources
Dividing Polychromes across banners = incomplete pity counters. Focus character banner first. Only pull W-Engine if you get character early with surplus resources.
Chasing Duplicates
New S-Rank unlocks new teams/playstyles. Duplicate improves existing character 10-20%—rarely worth 90-180 pulls. Always prioritize new characters.
BitTopup Optimization
Why BitTopup
Competitive pricing, fast delivery (minutes), secure transactions, multiple payment methods. High user ratings and established reputation.
First-Time Bonus Strategy
Plan first purchase around must-pull banner. Don't waste one-time bonuses on uncertain impulse buys.
Package Selection
Calculate exact Polychrome gap before buying. Need 5,000? Buy tier providing slightly more, not largest package. Prevents resource waste.
Account Safety
BitTopup uses encryption and secure payment processing. Never requests game password—only User ID. Verify correct server region before purchase.
Advanced Tips
Resource Farming Pre-Pull
Complete before pulling:
- Daily Commissions (60 each)
- Hollow Zero weekly (4,640)
- Shiyu Defense cycles (2,016 per 42 days)
- Gilded Surprise (600-1,200, Feb 14-20)
- Four Billion Prize Pool (300-500, Feb 17)
Test Server Data
Sunna's confirmed kit: Mesmerized state = 210-500% ATK Physical DMG (guaranteed CRIT) + +100% CRIT DMG buff. Use test data for preliminary planning but stay flexible until official release.
Tier Lists Context
Evaluate within your progression stage and roster composition, not as absolute pulling guides. Endgame tier lists may not reflect early/mid-game value.
Day 1 Action Plan
Pre-Pull Checklist
- Calculate total resources (current + expected income)
- Check pity status and guarantee
- Define success criteria (50/50 attempt vs guaranteed pull)
- Set stop points in advance
Execution Strategy
Stop immediately after obtaining target unless you have surplus with clear plan. Don't build pity—it accumulates naturally. If you hit 80 pulls without S-Rank and can't reach 90, stop and carry pity to Phase 2.
Post-Pull Assessment
- Got target: Build and test teams
- Lost 50/50: Evaluate if you can continue or should save
- Early pity: Consider W-Engine pulls vs saving
Planning Ahead
Phase 2 starts February 27: Aria (Ether Anomaly) + Nangong Yu (Physical Stunner). Version 2.6 ends March 20. Start accumulating for Version 2.7 immediately.
FAQ
Who should I pull in ZZZ 2.6 Phase 1?
Pull Sunna if you run Physical DPS teams without strong support. Her 210-500% ATK Physical DMG (guaranteed CRIT) + +100% CRIT DMG buff amplifies Physical damage significantly. Skip if you use other elements or have complete Physical support.
How much Polychrome for guaranteed pull?
28,800 Polychromes (180 pulls) worst-case: 14,400 for first S-Rank (lose 50/50) + 14,400 for guarantee. Average: 24,000-26,000 with soft pity at 75.
What's the pity system?
Hard pity: 90 pulls (guaranteed S-Rank). Soft pity: Pull 75 (6% vs 0.6% base). 50/50: First S-Rank = 50% featured/50% standard. Guarantee after losing 50/50. Pity carries across phases/versions.
Phase 1 or Phase 2 for low spenders?
Evaluate both. Phase 1 = Sunna (Physical Support). Phase 2 = Aria (Ether Anomaly) + Nangong Yu (Physical Stunner). Pull where character best fills roster gaps. Concentrate spending on ONE banner.
How long does Phase 1 last?
February 6-27, 2026 (21 days). Phase 2: February 27-March 20. Version 2.6 ends March 20.
Where to buy discounted Polychrome?
BitTopup offers competitive pricing, secure transactions, fast delivery. Multiple payment methods, high ratings. Verify correct server region. Never share account password.
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