What is Snowballing in MLBB and Why Drafts Matter
Ever watch a game where one early gank spirals into total domination? That's snowballing—post-5 min deficits hit 70%+ loss rates in Mythic lobbies. Ling's ganks dish out 2000+ burst; Fanny (53.97% ban) dives towers like it's nothing, grabbing map control. Granger? His lvl15 combo pumps 2400+ dmg (65%+ ban rate).
But sustain picks flip the script. They recover 0-3 lags with 4000+ HP pools and 60%+ dmg red. Track gold leads—Purple Buff nets +23g, scout entrances 30-60s pre-spawn. Swap for objectives: Turtle respawns in 30s right at your lvl4 spike (2:00). Draft mobility, burst, CC on self-sufficient heroes. Simple as that.
Core Principles of Anti-Snowball Drafting
Picture this: Sustain Wall comps tank 60%+ dmg red and 4000+ HP. Try Yu Zhong/EXP + Esmeralda/Mid + Atlas/Roam + Beatrix/Gold + Ling/Jungle—they claw back from 0-3 holes. Burst Squads unload 8000+ in 3s but crumble to dives. Split Push? Ling/Jungle + Wanwan/Gold + Khaleed/EXP + Pharsa/Mid + Khufra/Roam pressures every lane.

Hayabusa dominates Jungle at 62% WR (1:45 clear, true dmg ult scaling missing HP). Paquito EXP lanes at 59% WR (CC immunity, 180% phys basics dmg). —My personal fave for those clutch comebacks.
Pick peel like Mathilda's ult (60% team MS via skill2). Hybrid build with Dominance Ice (+30% AS slow). Synergy shines: Phoveus shreds mobile junglers' dashes. Boom—snowball denied.
Step-by-Step Guide to Building Anti-Snowball Drafts
Epic V gets 10 bans; Mythic runs points 0-24+ with quarterly resets. Phase 1: Slam Fanny (88.23%), Hayabusa (82.65%), Joy (82.15%), Granger (72.73%). Phase 2: Snag first-pick S-tier like Hayabusa/Granger/Mathilda. Phase 3: Fill counter gaps—Khufra (vs Fanny/Ling/Chou), Franco (hooks dashes).

- Ban high WR threats: Hayabusa (51.06% Jungle).
- First-pick anchors: Mathilda/Phoveus (52.92% Roam).
- Slot roles: Jungle Hayabusa/Julian/Suyou; Gold Granger/Karrie.
- Last-pick finisher: Karrie (true dmg vs tanks).
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Top Bans for 2025 to Prevent Snowball
Fanny's a Mythic terror at 45.33% WR (88% ban rate); Hayabusa Jungle bans clock 51.53% (82.65% overall). Hyper carries like Ling/Joy? Phoveus/Franco/Kaja/Tigreal/Atlas block those dashes cold. Mythic stats confirm: Fanny 53.97%, Hayabusa 82.65%.

- Spread 2-3/role: Jungle Hayabusa/Fanny; Gold Granger.
- Comm peels to overlap.
- Epic twist: Ban Tigreal (1.5s AoE stun).
Data shows these stop early rolls dead—I've queued them religiously.
Essential Picks for Surviving Bad Early Games
S-Tier standouts: Jungle Hayabusa (62% WR); Gold Granger (58% WR, 2400+ dmg); EXP Paquito/Yu Zhong (25% vamp); Mid Kagura/Pharsa (2800+ magic dmg lvl12); Roam Mathilda/Tigreal (61% WR). Tanks rule with Khufra (displacement immunity); Hylos (54.83% WR peel). Late-game beasts: Beatrix (48.89% WR), Yve (52.71% WR), Valentina (ult steal).
- Farm lvl4 in 90s Jungle; gank EXP pre-2:00 Turtle.
- Emblems: Assassin Killing Spree.
- Hero pool: 15 total (3/role +5 S-tier 70%+ WR like Granger Gold).
Pro comp to copy: Hayabusa/Jungle + Kagura/Mid + Paquito/EXP + Mathilda/Roam + Granger/Gold (8000+ burst). Scales like a dream.

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