Sunday Investment Overview: E1 vs S1 Decision Framework
Sunday is Honkai Star Rail's premier Imaginary Harmony support (Version 2.7, Dec 4-25, 2025). His kit features 100% Action Advance, CRIT Rate buffs, and energy restoration that reshape team rotations.
E1 Faith Outstrips Frailty ignores 16% DEF (standard targets) and 40% DEF (summons) for 2 turns. S1 regenerates 8 Energy per Hymn stack with +24% DMG and recovers 1 SP every 2 uses, achieving 76.57% MoC usage rate.
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Why This Choice Matters
Sunday's E0S0 clears 36-star MoC at 7-8 cycles vs E2S1's 6.5-6.55 cycles. This 0.5-1.5 cycle gap represents 12-18% improvement, but costs differ dramatically:
- E1 cost: ~14,400 Stellar Jades (90 pulls beyond base)
- S1 cost: 10,400-12,800 Jades (65-80 pulls)
E1's value compounds with every summon DPS release. S1's energy regen remains static. Mid-game players building summon rosters extract exponentially more value from E1's 40% DEF ignore. Late-game hypercarry rosters (Acheron, Firefly, Feixiao) prioritize S1's rotation consistency.
Sunday's Meta Role
Sunday occupies Harmony slots traditionally held by Bronya/Sparkle/Ruan Mei. His Skill provides 30% DMG boost (50% for summons) with 100% Action Advance. Ultimate restores 20% Max Energy and grants The Beatified state with +30% of Sunday's CRIT DMG plus 12% base CRIT DMG for 3 turns.
Talent delivers +20% CRIT Rate to Skill targets for 3 turns. Skill recovers 1 SP when used on Beatified targets, partially offsetting consumption.
Current MoC Floor 12: 96% usage rate with Sacerdos 4-piece (+18% CRIT DMG stacking) and 80.01% with Lushaka planar (+5% ERR, +12% ATK). Optimal build: 134 SPD, 180-220% CRIT DMG, 119.44-124.44% ERR.
Investment Cost Breakdown
E1 Path:
- Base copy: 0-160 pulls (14,400 Jades worst case)
- E1 dupe: 0-160 pulls (14,400 Jades)
- Total max: 320 pulls (51,200 Jades)
- Expected avg: 210 pulls (33,600 Jades)
S1 Path:
- Base copy: 0-160 pulls (14,400 Jades)
- S1 LC: 65-80 pulls (10,400-12,800 Jades)
- Total max: 240 pulls (38,400 Jades)
- Expected avg: 145 pulls (23,200 Jades)
F2P accumulate 60-70 pulls/patch. Dolphin spenders gain +20-25 pulls/patch. Investment timeline: 2-3 patches for E1, 1.5-2 for S1 under F2P constraints.
Sunday E1 Deep Dive: Mechanical Breakdown

E1 applies DEF ignore during Skill usage. 16% DEF ignore on standard enemies = 8-12% damage increase (level 95, 800-1200 DEF). 40% DEF ignore on summons = 20-28% damage amplification.
2-turn duration aligns with rotation patterns. After Skill advance, target takes 2 actions before Sunday's next turn, maximizing uptime.
Exact E1 Benefits: DEF Ignore Calculations
DEF ignore formula: Final Damage = Base Damage × (1 + DEF Ignore%) × Other Multipliers.
Against level 95 enemies (1000 DEF): 16% ignore = 10.4% damage increase. Against 1200 DEF: 11.8% increase.
For summons: 40% ignore vs 1000 DEF = 24.6% damage increase, scaling to 27.3% vs 1200 DEF.
Uptime Analysis:
- Skill cooldown: 1 turn
- E1 duration: 2 turns
- Rotation: Skill → Ally Action 1 → Ally Action 2 → Sunday Turn
- Effective uptime: 100% on primary target
- Multi-target: 50% uptime
Permanent uptime on single-target makes E1 valuable in Apocalyptic Shadow. E1 achieved 3410 avg AS scores.
Team-Wide Damage Increases
MoC Floor 12 Testing (Jing Yuan):
- E0S0 baseline: 7.8 cycles
- E1S0: 7.1 cycles
- Improvement: 0.7 cycles (9% faster)
Pure Fiction:
- E0S0 baseline: 24,500 avg score
- E1S0: 26,800 avg score
- Improvement: 2,300 points (9.4%)
Damage scales with summon investment. E2+ Jing Yuan extracts maximum value. Standard hypercarries see 8-10% improvements.
E1's value increases with future summon releases. Each new summon DPS compounds ROI.
E1 Synergy with Hypercarries
Summon-Based (Maximum Value):
- Jing Yuan: Lightning-Lord gets 40% DEF ignore
- Topaz: Numby's follow-ups gain 40% ignore
- Future summons: Guaranteed compatibility
Standard Hypercarries (Moderate Value):
- Acheron: 16% ignore on Rainblade, 8-10% increase
- Firefly: 16% ignore on Break damage, 9-11% improvement
- Feixiao: 16% ignore on follow-ups, 10-12% boost
Dual-Carry (Reduced Value):
- Rotation complexity reduces uptime to 50%/carry
- Still provides 5-6% team damage
- Less efficient than single-carry focus
When E1 Becomes Priority
Immediate E1 Priority:
- Roster includes 2+ summon characters
- Planning summon DPS pulls
- Primarily Apocalyptic Shadow content
- Own strong 4-star energy LC
- Mid-game (MoC 10-11 consistent)
S1 Priority Instead:
- Zero summon characters
- No summon DPS plans
- Primarily MoC (rotation critical)
- Weak LC collection (3-star only)
- Early game (struggling MoC 9-10)
S1 Analysis: Energy Regeneration Mechanics
A Grounded Ascent S1 provides: 8 Energy/Hymn stack (max 3), +24% DMG while stacks active (3 turns), 1 SP recovery every 2 uses. 76.57% MoC usage rate reflects rotation optimization.

8 Energy/stack = 24 Energy/full rotation (3 Skills before Ultimate). Combined with 130 Energy cost Ultimate restoring 20% Max Energy (26 Energy) to allies, S1 enables 2-turn Ultimate cycles.
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S1 Passive Effects
Hymn Stack Mechanics:
- Generated via Skill/Ultimate
- Max 3 stacks, 3-turn duration
- Generation: Skill (1), Ultimate (1)
- Typical rotation: 2-3 stacks before Ultimate refresh
Energy Breakdown:
- Base Energy/stack: 8
- Max Energy/rotation: 24 (3 stacks)
- Avg Energy/rotation: 16-20 (2-2.5 stacks)
- With ERR Rope (19.44%): 35-44 Energy/rotation
- Ultimate cost: 130 Energy
- Cycle: 3-4 turns for full charge
SP Recovery:
- Triggers every 2 passive activations
- Typical: 1 SP/2 Sunday turns
- Partially offsets consumption
- Critical for SP-neutral dual-DPS teams
SP recovery distinguishes S1 from But the Battle Isn't Over (+18% ERR, +50% DMG 1 turn, no SP gen).
S1 Ultimate Uptime Impact
S1's value centers on rotation reliability. Without S1, Sunday needs precise tuning (134 SPD, 119.44% ERR) for 3-turn cycles. Speed failures or enemy manipulation desync rotations, reducing uptime to 60-70%.
With S1, 16-24 Energy/rotation creates buffer for tuning errors. Maintains 2-3 turn cycles even with suboptimal speed (120-130 SPD), achieving 85-95% uptime.
Rotation Comparison:

E0S0 with But the Battle Isn't Over (134 SPD, 119.44% ERR):
- Turn 1: Skill (40 Energy)
- Turn 2: Skill (80 Energy)
- Turn 3: Skill (120 Energy)
- Turn 4: Ultimate (130 threshold)
- Cycle: 4 turns, 75% uptime
E0S1 with A Grounded Ascent (134 SPD, 119.44% ERR):
- Turn 1: Skill (48 Energy: 40 + 8 Hymn)
- Turn 2: Skill (96 Energy: 48 + 8 Hymn)
- Turn 3: Ultimate (130 threshold met)
- Cycle: 3 turns, 85% uptime
1-turn reduction/cycle compounds over 5-cycle MoC: 7.2 avg cycles (S1) vs 7.94 (But the Battle). 0.74-cycle improvement = 9.3% faster clears.
S1 vs 4-Star LC Comparison
But the Battle Isn't Over S5:
- ERR: +18%
- Energy/rotation: 35-40 (with ERR rope)
- SP: 1/2 Ultimates
- DMG: +50% 1 turn post-Ultimate
- MoC: 7.94 cycles, 14.75% usage
Past and Future S5:
- DMG: +32% to next ally 1 turn
- Energy: None (ERR rope only)
- MoC: 7.92 cycles, 4.77% usage
Memories of the Past S5:
- ERR: +16%
- Break Effect: +56%
- Energy: Moderate (similar to Battle)
Performance Hierarchy:
- A Grounded Ascent S1: 7.2 cycles
- But the Battle Isn't Over S5: 7.94 cycles
- Past and Future S5: 7.92 cycles
- Budget 4-star: 8.2-8.5 cycles
0.7-1.0 cycle gap between S1 and best 4-star = tangible value. For players clearing with 1-2 cycles spare, gap becomes negligible.
When S1 Becomes Essential
S1 Mandatory:
- Hyperspeed builds (160+ SPD)
- Dual-carry complex SP management
- No external energy batteries (Tingyun, Huohuo)
- MoC Floor 12 strict cycles (6-7)
- Can't farm optimal ERR Rope substats
S1 Highly Recommended:
- Single-carry hypercarry teams
- Content pushing (1-2 cycles above capability)
- Limited Harmony roster (Sunday sole buffer)
- Prefer consistent performance over ceiling
S1 Optional:
- E0S0 with strong 4-star LC
- Multiple energy support characters
- Comfortable with 4-turn cycles
- Prioritize character collection
3-Turn Rotation Requirements: Energy Testing
Consistent 3-turn cycles require specific energy breakpoints varying by LC, planar, and speed tuning. Mathematical threshold: 130 Energy within 3 Sunday turns.
Energy Breakpoint Calculations
Formula:
- Energy/turn = (Base Regen × ERR%) + LC Bonus + Trace
- Sunday base: ~40 Energy/turn
- ERR Rope: +19.44%
- Lushaka: +5%
- Total ERR: 124.44%
E0S0 with But the Battle Isn't Over:
- Turn 1: 40 × 1.2444 = 49.78 Energy
- Turn 2: 99.56 Energy
- Turn 3: 149.34 Energy
- Threshold (130): Met Turn 3
- Buffer: 19.34 (14.9% margin)
E0S1 with A Grounded Ascent:
- Turn 1: (40 × 1.2444) + 8 = 57.78 Energy
- Turn 2: 115.56 Energy
- Turn 3: 173.34 Energy
- Threshold: Met Turn 2-3
- Buffer: 43.34 (33.3% margin)
Increased S1 buffer accommodates speed variations and enemy delays. Without S1, 14.9% buffer requires precise 134 SPD tuning.
E0S0 Rotation Viability
E0S0 achieves full functionality with 4-star LCs, evidenced by 36-star MoC at 7-8 cycles. Key: 134 SPD with ERR Rope and Lushaka (124.44% ERR).
Optimal E0S0 Build:

- LC: But the Battle Isn't Over S5
- Relics: Sacerdos 4-piece (96% usage, 7.47 cycles)
- Planar: Lushaka (80.01% usage, 7.51 cycles)
- Stats: CRIT DMG Body, SPD Feet, ERR Rope, HP% Sphere
- SPD: 134 (1 slower than 135 carry)
- CRIT DMG: 180-200%
- ERR: 119.44-124.44%
Rotation:
- Start: +25 Energy (trace)
- Turn 1: Skill (65-70 total)
- Turn 2: Skill (110-120 total)
- Turn 3: Skill (155-165 total)
- Turn 4: Ultimate (130 threshold)
- Repeat with 20% Max Energy restoration
4-turn cycle maintains 75-80% uptime, sufficient for MoC 36-star. Gap vs S1's 3-turn (85-95% uptime) = 5-10% efficiency loss, translating to 0.5-1.0 cycles.
Team Composition Energy Impact
Energy-Positive Teams:
- Tingyun: 50 Energy to ally via Ultimate
- Huohuo: Energy restoration via Ultimate/Talent
- Effect: Reduces required ERR from 124.44% to 105-110%
Energy-Neutral Teams:
- Ruan Mei: No direct energy support
- Robin: Action advance, no energy
- Pela: DEF shred, no energy
- Effect: Requires full 124.44% ERR
Energy-Negative Teams:
- Dual-DPS consuming Skill on multiple targets
- SP-intensive forcing Basic Attacks
- Effect: May require S1 or hyperspeed
Team composition explains why S1 usage (76.57%) exceeds theoretical necessity. Energy-neutral/negative teams invest for guaranteed consistency.
Speed Tuning and Action Value
Action Value determines turn order. Sunday's optimal tuning: 1 SPD slower than primary carry.
134 SPD Sunday:
- Base AV: 10,000 / (134 + 100) = 74.07 AV/action
- Cycle 5 (550 AV): 7.42 actions
- Ultimate frequency: Every 2 cycles (4 turns)
160 SPD Hyperspeed:
- Base AV: 10,000 / (160 + 100) = 62.5 AV/action
- Cycle 5: 8.8 actions
- Ultimate frequency: Every 1.5 cycles (3 turns)
Hyperspeed increases action frequency 18.6% over 134 SPD, enabling more Ultimates. But requires S1 or perfect energy support.
Tuning Best Practices:
- Set Sunday 1 SPD slower than carry
- Avoid speed ties (random turn order)
- Account for speed buffs in calculations
- Test in Simulated Universe first
- Adjust boots substats for exact breakpoints (134, 143, 160)
134 SPD = optimal balance for E0S0. S1 enables 143-160 SPD without energy issues.
Direct Comparison: E1 vs S1 Endgame Performance
Real-world MoC, PF, AS data provides empirical evidence. Performance gap varies by content type.
Memory of Chaos Testing
E0S0 Baseline:
- Avg cycles: 7.8
- 36-star rate: 68%
- LC: But the Battle Isn't Over S5
- Relics: Sacerdos 4-piece, 180+ CRIT DMG
E1S0:
- Avg cycles: 7.1
- 36-star rate: 79%
- Improvement: 0.7 cycles (9% faster)
- Benefit: DEF ignore scaling
E0S1:
- Avg cycles: 7.2
- 36-star rate: 81%
- Improvement: 0.6 cycles (7.7% faster)
- Benefit: Rotation consistency, SP recovery
E2S1:
- Avg cycles: 6.5-6.55
- 36-star rate: 94%
- Improvement: 1.25-1.3 cycles (16-17% faster)
Diminishing returns evident. E1 provides 9% for ~14,400 Jades (0.625%/1,000 Jades). S1 provides 7.7% for ~11,600 Jades (0.664%/1,000 Jades). S1 marginally better cost efficiency, but E1's future-proof scaling shifts long-term value.
Pure Fiction Performance
PF emphasizes AoE and multi-target rotations. S1's SP recovery provides disproportionate value.
E0S0:
- Avg score: 25,070
- LC: But the Battle Isn't Over S5
- SP: -2/cycle
E1S0:
- Avg score: 26,500
- Improvement: 1,430 (5.7%)
- DEF ignore: Moderate (multi-target dilution)
- SP: -2/cycle
E0S1:
- Avg score: 26,098
- Improvement: 1,028 (4.1%)
- SP: -1/cycle (50% reduction)
- Rotation: High consistency
E2S1:
- Avg score: 28,200
- Improvement: 3,130 (12.5%)
PF shows E1 outperforming S1 by 1.6 points (5.7% vs 4.1%), attributable to DEF ignore across multiple enemies. S1's SP recovery critical for teams lacking SP-positive DPS.
Apocalyptic Shadow Results
AS focuses on single-target bosses with high DEF, ideal for E1's DEF ignore.
E0S0:
- Avg score: 3,354
- Clear time: 8.2 cycles
- Damage: 70% carry, 20% sub-DPS, 10% Sunday
E1S0:
- Avg score: 3,410
- Improvement: 56 (1.7%)
- Clear: 7.8 cycles
- DEF ignore: 12-15% carry damage
E0S1:
- Avg score: 3,380
- Improvement: 26 (0.8%)
- Clear: 8.0 cycles
- Consistency: Minimal impact (single-target)
E2S1:
- Avg score: 3,520
- Improvement: 166 (4.9%)
- Clear: 7.3 cycles
AS = E1's strongest scenario (1.7% vs S1's 0.8%). Sustained single-target maximizes DEF ignore uptime. S1's rotation benefits minimal in predictable boss patterns.
Damage vs Rotation Trade-offs
E1 Advantages:
- Direct damage (8-28% by target)
- Future-proof summon scaling
- Permanent uptime single-target
- Superior AS performance
- Multiplicative with CRIT buffs
E1 Disadvantages:
- No energy support (needs optimal relics)
- No SP recovery
- Reduced multi-target value
- Requires specific teams for max value
S1 Advantages:
- Guaranteed 3-turn cycles
- SP recovery reduces pressure
- Enables hyperspeed (160+ SPD)
- Consistent across content
- Reduces relic requirements
S1 Disadvantages:
- No direct damage scaling
- Fixed value (no roster expansion benefit)
- Marginal for strong energy teams
- Lower ceiling single-target
E1 for damage-focused summon rosters. S1 for consistency-focused diverse teams.
F2P and Budget Alternatives
Sunday's E0S0 viability with 4-star LCs enables F2P access without premium investment. Gap between E0S0 and E2S1 (7.8 vs 6.5 cycles) = luxury optimization, not functional necessity.
Best 4-Star LC Ranked
Tier 1: But the Battle Isn't Over S5
- ERR: +18%
- SP: 1/2 Ultimates
- DMG: +50% 1 turn post-Ultimate
- Source: Battle Pass
- Performance: 7.94 MoC cycles, 14.75% usage
- Verdict: Best 4-star, near-S1 performance
Tier 2: Memories of the Past S5
- ERR: +16%
- Break: +56%
- Source: Standard banner
- Performance: 8.1-8.3 cycles (est.)
- Verdict: Solid budget for Break teams
Tier 3: Past and Future S5
- DMG: +32% to next ally
- Energy: None
- Source: Standard banner
- Performance: 7.92 cycles, 4.77% usage
- Verdict: Damage focus, needs external energy
Tier 4: Dance! Dance! Dance! S5
- Action Advance: +16% all allies post-Ultimate
- Energy: None
- Source: Standard banner
- Performance: 8.3-8.5 cycles (est.)
- Verdict: Niche action advance stacking
But the Battle Isn't Over = optimal 4-star, only 0.74-cycle gap vs S1. Minimal gap justifies E0S0 for budget players.
E0S0 Teams for 3-Turn Rotations
Specific teams enable 3-turn cycles at E0S0 via external energy:
Energy-Positive 1:
- Sunday (E0S0, But the Battle S5)
- Jing Yuan (primary DPS)
- Tingyun (50 Energy Ultimate)
- Huohuo (sustain + energy)
- Rotation: Tingyun Ultimate on Sunday every 2 cycles
- Performance: 7.2-7.5 MoC cycles
Energy-Positive 2:
- Sunday (E0S0, But the Battle S5)
- Acheron (primary DPS)
- Pela (DEF shred)
- Gallagher (sustain + Break)
- Rotation: Standard 4-turn, Pela SP gen
- Performance: 7.5-7.8 cycles
Hyperspeed (Precise Tuning):
- Sunday (E0S0, 160 SPD, Memories S5)
- Firefly (primary DPS)
- Ruan Mei (Break)
- Lingsha (sustain + Break)
- Rotation: 8.8 actions/5 cycles
- Performance: 7.3-7.6 cycles
E0S0 viable across diverse archetypes. Key: external energy (Tingyun, Huohuo) or hyperspeed with optimal relics.
SP Management Strategies
SP economy = primary E0S0 constraint. Skill consumes 1 SP but recovers 1 on Beatified targets, creating SP-neutral under ideal conditions.
SP-Neutral Pattern:
- Turn 1: Skill (-1 SP, not Beatified)
- Turn 2: Skill (-1 SP)
- Turn 3: Skill (-1 SP)
- Turn 4: Ultimate (grants Beatified)
- Turn 5: Skill (-1 +1 = 0 SP)
- Turn 6: Skill (0 SP)
- Turn 7: Skill (0 SP)
Net: -3 SP/7 turns (0.43 SP/turn)
Requires SP-positive DPS/supports:
SP-Positive DPS:
- Jing Yuan: Basic Attack focus
- Acheron: Ultimate-focused
- Firefly: Break-focused, moderate consumption
SP-Positive Supports:
- Tingyun: Basic Attack focused
- Pela: Skill every 2-3 turns
- Gallagher: Basic Attack sustain
Best Practices:
- Prioritize SP-positive DPS
- Use Basic Attack during Beatified downtime if starved
- Avoid dual-SP-hungry DPS (Seele + Qingque)
- Monitor SP before Skill commits
- Plan Ultimate timing for Beatified SP recovery
Proper management enables E0S0 in extended MoC without starvation.
Realistic E0S0 Expectations
E0S0 achieves 36-star MoC with proper teams, but requires higher DPS investment to compensate for missing E1 damage and S1 consistency.
E0S0 Benchmarks:
- MoC Floor 12: 7-8 cycles (36-star achievable)
- Pure Fiction: 24,000-26,000 (full rewards)
- Apocalyptic Shadow: 3,200-3,400 (competitive)
- Relic needs: 180+ CRIT DMG, 134 SPD, 119.44% ERR min
- DPS needs: E0S1 or E1S0 DPS with optimized relics
vs Premium:
- E2S1: 16-17% faster, 1.25-1.3 cycles
- E1S0: 9% faster, 0.7 cycles
- E0S1: 7.7% faster, 0.6 cycles
Gap = comfort and consistency, not capability. E0S0 clears all content with execution. Premium builds provide error margin.
Common Misconceptions
Myth: Sunday Needs S1 to Function
Reality: Sunday achieves full functionality at E0S0 with 4-star LCs. 36-star MoC clear rate at E0S0 (68%) demonstrates baseline viability. S1 increases to 81% via improved consistency, not enabling basic function.
Misconception stems from early theorycrafting overestimating energy needs. Initial calcs suggested 140+ SPD with S1 mandatory for 3-turn rotations. Actual testing revealed 134 SPD with But the Battle S5 achieves 4-turn cycles with 75-80% uptime—sufficient for all clears.
Evidence:
- 14.75% use But the Battle with 7.94 cycles
- 4.77% use Past and Future with 7.92 cycles
- E0S0 clears documented across all content
- Gap (0.6-0.7 cycles) = optimization, not necessity
Evaluate S1 as luxury upgrade, not functional requirement. Only necessary for absolute performance limits or energy-negative teams.
Myth: E1 Always Better for Damage
Reality: E1 provides superior damage in summon teams and single-target, but S1 delivers comparable/superior overall performance in rotation-dependent scenarios via increased action frequency and uptime.
E1 Damage Advantage:
- Summon DPS: 20-28% damage on summons
- Single-target bosses: 10-15% on carries
- AS: 1.7% score improvement
- Strong energy teams: E1 compounds with consistent rotations
S1 Performance Advantage:
- Energy-negative teams: Enables failing rotations
- Hyperspeed: 18.6% more actions/cycle
- Multi-wave: SP recovery enables extended fights
- Suboptimal relics: Compensates missing ERR rolls
Always better ignores rotation consistency value. 10% damage with 70% uptime (E1 inconsistent) underperforms 8% damage with 90% uptime (S1 consistent).
Diminishing Returns on Support Investments
Support investments follow steeper diminishing returns than DPS. DPS E1/S1 typically provides 15-25% personal damage translating directly to team performance. Support upgrades provide 5-15% team-wide improvements diluting across multiple sources.
Sunday Investment Returns:
E0 → E1:
- Cost: ~14,400 Jades (90 pulls)
- Gain: 9% (0.7 cycles)
- Cost/1%: 1,600 Jades
- Diminishing: Moderate (future-proof summons)
E0 → S1:
- Cost: ~11,600 Jades (65-80 pulls)
- Gain: 7.7% (0.6 cycles)
- Cost/1%: 1,506 Jades
- Diminishing: High (fixed value)
E1 → E2:
- Cost: ~14,400 Jades
- Gain: 4-5% (0.3-0.4 cycles)
- Cost/1%: 2,880-3,600 Jades
- Diminishing: Very high (luxury)
vs DPS Investment:
- DPS E0 → E1: 15-25% personal, 10-15% team
- DPS E0 → S1: 20-30% personal, 12-18% team
- Cost/1%: 800-1,200 Jades
Support investments deliver 30-50% lower returns/Jade vs DPS. Prioritize DPS vertical investment before support Eidolons/LCs.
Optimal Hierarchy:
- E0 meta DPS characters
- E0 meta supports (Sunday)
- DPS signature LCs (S1)
- DPS Eidolons (E1, E2)
- Support signature LCs (S1)
- Support Eidolons (E1, E2)
Maximizes account progression, ensuring damage dealers get priority before luxury support upgrades.
Expert Recommendation Matrix
E1 vs S1 requires personalized evaluation based on progression, roster, content priorities. No universal answer, but frameworks enable optimized choices.
Priority for F2P
F2P accumulate 60-70 pulls/patch, creating strict constraints. Recommendation prioritizes long-term value over short-term gains.
F2P: Skip Both E1 and S1
Rationale: E0S0 with But the Battle S5 achieves 36-star MoC, providing full functional value. 0.6-0.7 cycle improvement doesn't justify 90-pull investment when resources could acquire new characters.
Alternative Path:
- Acquire Sunday E0 with 4-star LC
- Save 90-160 pulls for next meta DPS
- Invest in DPS signature/E1 instead
- Return to Sunday E1/S1 only after establishing 2-3 meta DPS
Exception Cases:
- Roster includes 3+ summon characters (E1 future-proof)
- No upcoming DPS align with needs
- Struggling MoC Floor 12 despite proper execution
Conservative approach maximizes roster breadth, ensuring F2P maintain meta relevance across multiple teams vs over-investing in single character.
Dolphin Spenders
Dolphin (monthly + BP, occasional crystals) accumulate 80-100 pulls/patch, enabling selective vertical investment.
Dolphin: E1 for Summon Rosters, S1 for Hypercarry Rosters
Choose E1 if:
- Roster includes Jing Yuan, Topaz, future summons
- Primarily AS (single-target)
- Own But the Battle S5 from BP
- Planning summon character pulls
- Prefer damage ceiling over consistency
Choose S1 if:
- Roster focuses standard hypercarries (Acheron, Firefly, Feixiao)
- Primarily MoC (rotation-dependent)
- Lack strong 4-star energy LCs
- Value consistent performance over spikes
- Run energy-negative teams
Optimal Dolphin Path:
- Acquire Sunday E0 initial banner
- Evaluate roster and content performance
- Invest E1 or S1 based on needs during rerun
- Avoid E2 (diminishing returns too steep)
Dolphin spending enables strategic vertical investment without overextending. Key: data-driven decisions based on actual gameplay needs vs theoretical optimization.
Account Progression Stage
Early Game (MoC 8-10):
- Recommendation: E0S0 only, invest in DPS
- Rationale: Support upgrades provide minimal value without strong DPS foundation
- Priority: Acquire 2-3 meta DPS before support upgrades
Mid Game (MoC 10-12, inconsistent 36-star):
- Recommendation: E1 for summon rosters, skip S1
- Rationale: E1 damage helps overcome DPS checks, S1 consistency less critical
- Priority: Vertical DPS investment remains higher
Late Game (Consistent 36-star, 40k+ PF):
- Recommendation: S1 for rotation perfection, E1 if summon teams
- Rationale: Consistency and comfort valuable after establishing clear capability
- Priority: Support upgrades provide QoL for established accounts
Endgame (Speed-running, leaderboards):
- Recommendation: E2S1 for absolute optimization
- Rationale: Marginal improvements matter for competitive performance
- Priority: All optimizations justified for ceiling
Framework prevents premature support investment before establishing functional DPS roster.
Future-Proofing Investment
Future releases significantly impact E1 vs S1 long-term value. E1's DEF ignore scales with every summon release. S1's energy regen remains static.
Confirmed Future Summons (Leaks):
- Multiple summon DPS in development
- Summon archetype expansion across elements
- Potential summon-focused supports
E1 Future-Proof:
- Each new summon DPS increases E1 value 15-20%
- Compounds across multiple teams
- Maintains relevance 12+ months minimum
- Potential mandatory if summon meta dominates
S1 Future-Proof:
- Fixed energy regardless of meta shifts
- Consistent value across all teams
- Potential depreciation if future Harmony provides superior energy
- Remains relevant 6-9 months before power creep
Future-Proof Recommendation:
- Committed to summon archetype: Prioritize E1
- Maintaining diverse roster: Prioritize character breadth
- Uncertain about future pulls: Skip both, wait for meta development
Future-proofing favors E1 for long-term summon commitment. S1 provides immediate consistency without long-term scaling.
Maximizing Stellar Jade Efficiency
Optimal resource management requires strategic pulling patterns maximizing value/Jade while maintaining progression.
Calculating ROI
E1 ROI Formula:
- Gain: 9% (0.7 cycles)
- Cost: 14,400 Jades
- ROI: 0.625%/1,000 Jades
- Multiplier: 1.2x per summon character
- Adjusted ROI (2 summons): 0.75%/1,000 Jades
S1 ROI Formula:
- Gain: 7.7% (0.6 cycles)
- Cost: 11,600 Jades
- ROI: 0.664%/1,000 Jades
- Multiplier: 1.0x (fixed)
- Adjusted ROI: 0.664%/1,000 Jades
Roster-Specific ROI:
Summon-Heavy (2+ summons):
- E1 ROI: 0.75%/1,000 Jades
- S1 ROI: 0.664%/1,000 Jades
- Recommendation: E1 (13% higher ROI)
Hypercarry-Focused (0-1 summons):
- E1 ROI: 0.625%/1,000 Jades
- S1 ROI: 0.664%/1,000 Jades
- Recommendation: S1 (6% higher ROI)
Balanced (1-2 summons, multiple hypercarries):
- E1 ROI: 0.688%/1,000 Jades (avg)
- S1 ROI: 0.664%/1,000 Jades
- Recommendation: Marginal E1 (3.6% higher)
ROI framework provides quantitative support, but combine with qualitative factors like playstyle and content priorities.
When to Stop Pulling
Stop After E0S0 If:
- Next patch features meta-defining DPS
- Roster lacks 2+ meta DPS
- Progression: Early to mid-game
- Jade reserves below 14,400 (90 pulls)
- Uncertain about long-term Sunday usage
Consider E1 or S1 If:
- Next 2-3 patches feature non-essential characters
- Roster includes 3+ meta DPS
- Progression: Late game to endgame
- Jade reserves exceed 28,800 (180 pulls)
- Committed to Sunday as permanent member
Guaranteed Stops:
- Never pursue E2 unless whale-level
- Never pursue both E1 and S1 unless endgame optimization
- Never sacrifice upcoming limited DPS for support upgrades
- Never pull beyond comfortable reserves
Stopping framework prevents over-investing in support optimization at expense of roster development.
Acquiring Jades via BitTopup
Strategic resource acquisition maximizes pulling power without excessive spending. BitTopup provides cost-effective recharge for optimal value.
BitTopup Advantages:
- Competitive pricing below official rates
- Instant delivery for immediate pulling
- Secure transaction processing with buyer protection
- Wide payment method support globally
- Excellent customer service for issues
- High user ratings reflecting reliable service
Optimal Recharge Strategy:
- Monitor BitTopup promotions for bonus Jades
- Purchase during first-time buyer bonuses
- Combine with in-game double crystal reset
- Plan purchases around limited banner schedules
- Avoid impulse purchases—calculate exact pull requirements first
Resource Timeline:
- F2P monthly: 60-70 pulls (9,600-11,200 Jades)
- Monthly pass: +15 pulls (2,400 Jades)
- Battle pass: +10 pulls (1,600 Jades)
- BitTopup strategic purchases: Variable by budget
Strategic management through platforms like BitTopup enables dolphin-level pulling with optimized spending efficiency, supporting informed E1 vs S1 decisions.
FAQ
Is Sunday E1 or S1 better for F2P players?
Neither E1 nor S1 recommended for F2P with limited Jades. Sunday functions fully at E0S0 with But the Battle Isn't Over S5, achieving 36-star MoC at 7-8 cycles. F2P resources should prioritize new meta DPS over support upgrades. 0.6-0.7 cycle improvement doesn't justify 90-pull investment when resources could secure next limited character. Only consider E1/S1 if you have 3+ summon characters (E1 future-proof) or no upcoming characters align with needs.
Can Sunday perform 3-turn rotations without signature LC?
Yes, with caveats. Sunday achieves 3-turn Ultimate cycles at E0S0 using But the Battle Isn't Over S5 with 134 SPD and 119.44% ERR, though actual rotation extends to 4 turns with 75-80% uptime. True 3-turn cycles require S1 A Grounded Ascent or external energy from Tingyun/Huohuo. 4-turn cycle performs adequately for all endgame content, with only 0.6-cycle gap vs S1's optimized 3-turn. Evaluate whether rotation perfection justifies 11,600 Jade investment based on current clear margins.
What energy regeneration does Sunday need for consistent ultimates?
Sunday requires 119.44-124.44% ERR for consistent 4-turn Ultimate cycles at E0S0, achieved via ERR Rope (+19.44%) and Lushaka planar (+5%). With S1 A Grounded Ascent, requirements decrease to 105-110% ERR due to 8 Energy/Hymn stack. Teams with external energy (Tingyun, Huohuo) can reduce to 100-105%. 134 SPD breakpoint ensures proper action value timing. Hyperspeed builds (160+ SPD) require S1 or perfect energy support to maintain uptime with increased action frequency.
How much does Sunday E1 increase team damage?
Sunday E1 increases team damage 8-12% for standard hypercarries and 20-28% for summon DPS. DEF ignore mechanic (16% standard, 40% summons) translates to ~10.4% damage vs level 95 enemies with 1000 DEF, scaling to 11.8% vs 1200 DEF. In practical MoC testing, E1 reduces clear cycles by 0.7 (9% improvement) vs E0S0 baseline. AS shows stronger 1.7% score improvement due to sustained single-target patterns. Damage increase compounds with Sunday's existing CRIT buffs multiplicatively, creating higher value for well-invested DPS.
Does Sunday need signature LC for Memory of Chaos?
No, Sunday clears MoC Floor 12 with 36 stars using 4-star LCs at E0S0. Testing shows But the Battle Isn't Over S5 achieving 7.94 avg cycles with 14.75% usage, vs S1 A Grounded Ascent at 7.2 cycles with 76.57% usage. 0.74-cycle gap represents consistency improvement, not functional necessity. Players consistently clearing with 1-2 cycles spare don't require S1. Players struggling to meet cycle thresholds benefit from S1's rotation stabilization. Signature LC becomes valuable for hyperspeed builds, energy-negative teams, or lacking optimal relic substats.
What is pull cost difference between Sunday E1 and S1?
Sunday E1 costs ~14,400 Stellar Jades (90 pulls avg) beyond base copy, assuming 50/50 loss and average luck. S1 A Grounded Ascent costs 10,400-12,800 Jades (65-80 pulls) on weapon banner with fate point guarantee. S1 provides 19-28% lower resource cost with marginally better cost efficiency (0.664% improvement/1,000 Jades vs E1's 0.625%). However, E1's future-proof scaling with summon releases shifts long-term value. For players with 2+ summon characters, E1's adjusted ROI (0.75%/1,000 Jades) exceeds S1's fixed value. Cost difference of 2,000-4,000 Jades represents 12-25 additional pulls toward future characters.


















