Understanding Sanctifying Elixir Mechanics
Sanctifying Elixirs let you craft specific artifacts with guaranteed set and slot type. Released in Version 5.0, this system addresses artifact farming RNG by providing deterministic outcomes for problematic slots.
Acquisition sources:
- Tablet of Tona Levels 10/20/30/40/50: 1 Elixir each
- Nod-Krai Meeting Points Construction Level 5: 3 Elixirs
- Gnostic Hymn Battle Pass Level 26: 1 Elixir
- Imaginarium Theater: 1 at 9 Stellas, 1 at 12 Stellas per season
- Artifact Extraction: 1 Elixir per version at 100 Progress
Pyro Sigil exchange rates:
- Goblet: 4 Elixirs
- Circlet: 3 Elixirs
- Sands: 2 Elixirs
- Flower/Plume: 1 Elixir each
You can exchange 1 piece per set per cycle. For faster progression through resin refreshes, Top Up Primogems on BitTopup offers competitive rates with instant delivery.
Crafting System Overview
Select desired set and slot before consuming Elixirs. This eliminates set affiliation and slot type RNG. Main stats remain randomized per standard probability, substats follow normal generation rules.
Artifact Strongbox (unlocked AR45) lets you sacrifice 3 five-star artifacts for 1 legacy set piece. Strongbox generates 34% four-substat rate vs domain farming's 20%—superior quality. Max 39 artifacts sacrificed simultaneously.

Strategic integration: Use Strongbox for legacy sets (Emblem, Shimenawa), reserve Elixirs for domain-exclusive sets. This maximizes efficiency by applying each resource to optimal use.
Resource Cost Analysis
Domain runs cost 20 Resin each. Expected investment varies by main stat probability:
- Sands ATK%/HP%/DEF%: 148 Resin (26.66-26.68% drop rate)
- Sands ER/EM: 400 Resin
- Circlet Crit Rate/DMG: 400 Resin (10% each)
- Goblet specific element: 800 Resin (5% per element)
- On-set elemental Goblet: 4000 Resin (0.5% probability)

On-set requirement multiplies costs exponentially. Two possible sets per domain = 50% base probability. Combined with 5% elemental goblet rate: 0.5% per 20-Resin run = 200 runs average = 4000 Resin.
The Mathematical Case: Why Goblets Win
ROI calculation compares Resin saved vs opportunity cost.
On-set elemental Goblet: 4000 Resin needed - saves 3600 Resin vs baseline 400
Crit Circlet: 400 Resin needed - saves 0 Resin vs baseline
Efficiency multiplier:
- Goblets: 10x baseline value (4000 vs 400)
- Circlets: 1x baseline value
- Comparative ROI: 10:1 favoring Goblets
Elemental Goblet Drop Rate Reality
Goblet main stat distribution (11 possibilities):
- HP%: 19.25%
- ATK%: 19.25%
- DEF%: 19%
- EM: 2.5%
- Each elemental DMG (Pyro/Hydro/Electro/Cryo/Anemo/Geo/Dendro) + Physical: 5% each
5% drop rate = 95% failure per Goblet. Needs 20 Goblets average = 100 artifacts = 50 domain runs = 1000 Resin before set consideration.
On-set adds 50% probability layer: 0.5 set × 0.05 main stat × 0.2 slot = 0.5% per run. Average 200 runs = 4000 Resin.
Circlet Drop Rate Comparison
Circlet distribution (5 possibilities):
- HP%: 22%
- ATK%: 22%
- DEF%: 22%
- Healing Bonus: 10%
- Crit Rate: 10%
- Crit DMG: 10%
Combined Crit stats: 20% probability. Only 80% failure rate = 5 Circlets needed = 25 artifacts = 13 runs = 260 Resin before set.
On-set: 0.5 set × 0.2 Crit × 0.2 slot = 2% per run. Since players accept either Crit stat, effective rate = 4% = 25 runs = 500 Resin.
Resin savings:
- Goblets: 4000 - 400 = 3600 saved
- Circlets: 500 - 400 = 100 saved
- Ratio: 36:1 favoring Goblets

ROI Per Elixir
Goblets need 4 Elixirs, Circlets need 3:
- Goblets: 3600 saved ÷ 4 = 900 Resin per Elixir
- Circlets: 100 saved ÷ 3 = 33.3 Resin per Elixir
- Efficiency ratio: 27x per Elixir favoring Goblets
Every Elixir spent on Circlets = ~900 Resin opportunity cost vs Goblets.
Set Bonus Completion: Hidden Value Multiplier
Two-piece bonuses grant 15-20% damage increases. Four-piece bonuses provide 30-40% multipliers or critical mechanics. Gap between 3-piece and 4-piece often = 15-25% total damage.
Off-set flexibility varies by slot. Circlets/Flowers/Plumes offer uniform stats—off-set acceptable. Goblets/Sands have specialized stats—stronger on-set preference.
Most accounts maintain multiple off-set Circlets with good substats. Off-set Goblets lock to single elements, restricting use. This makes on-set Goblets disproportionately valuable.
Four-Piece Set Impact
Examples:
- Emblem of Severed Fate: Up to 75% Burst DMG at 300% ER
- Viridescent Venerer: 40% elemental RES shred
- Noblesse Oblige: 20% ATK team buff
Character dealing 100k with 3-piece → 125k with 4-piece from bonus alone. Combined with optimized main stats: 30-50% total damage increase common.
Goblets are primary bottleneck for set completion due to extreme rarity.
Off-Set Flexibility by Slot
Hierarchy (preferred off-set first):
- Goblet (0.5% on-set → 1% off-set = halves farming)
- Circlet (2% on-set → 4% off-set = halves farming)
- Sands
- Flower/Plume (never off-set)
Absolute time savings: 100 runs (Goblet) vs 25 runs (Circlet) clearly favors Goblet off-set.
Experienced players have 10-20 usable off-set Circlets but only 2-3 off-set Goblets per element. Scarcity makes every on-set Goblet valuable.
Why Off-Set Circlets Beat Off-Set Goblets
Off-set Circlets work universally—Crit stats serve any DPS regardless of element. High utilization justifies substat investment.
Off-set Goblets lock to elements—Pyro Goblet only serves Pyro characters. Restricts applications, reduces value.
Set mechanics: 4-piece needs 4 on-set from 5 slots.
- Off-set Goblet: Need Flower/Plume/Sands/Circlet on-set (all farmable)
- Off-set Circlet: Need Flower/Plume/Sands/Goblet on-set (Goblet = massive bottleneck)
Off-set Circlet strategy delays completion by ~3500 Resin vs off-set Goblet.
Artifact Slot Rarity Breakdown
Rarity tiers:
- Tier 1 (easiest): Flower/Plume fixed stats, Sands HP%/ATK%/DEF%
- Tier 2 (moderate): Circlet Crit stats, Sands ER/EM
- Tier 3 (difficult): Goblet elemental DMG
- Tier 4 (extreme): On-set Goblet elemental DMG
Main Stat Distribution
Sands (5 categories):
- HP%: 26.68%
- ATK%: 26.66%
- DEF%: 26.66%
- ER%/EM: ~400 Resin each
Goblet (11 categories):
- HP%: 19.25%, ATK%: 19.25%, DEF%: 19%
- EM: 2.5%
- Each elemental + Physical: 5%
Circlet (5 categories):
- HP%/ATK%/DEF%: 22% each
- Healing Bonus: 10%
- Crit Rate/DMG: 10% each
Elemental Goblet Scarcity
5% per element = 95% failure rate. Eight-way split means most Goblets unusable for specific characters.
On-set: 0.5% success = multi-month farming even with daily resin. Veteran players after 1 year still lack on-set Goblets for multiple characters.
Account-wide shortages persist, forcing off-set compromises. Every Elixir-crafted Goblet = permanent account improvement.
Crit Circlet Availability
10% per Crit stat = 20% combined = 80% failure rate. Achievable within days of focused farming.
~1 in 5 Circlets optimization-relevant. AR55+ players maintain 10-20 usable Crit Circlets across sets.
Alternative main stats (Healing Bonus, HP%, DEF%) provide situational value. Failed drops occasionally useful, unlike Goblets.
Sanctifying Elixir Crafting Priority
Clear hierarchy:
- On-set elemental Goblets (3600 Resin saved)
- On-set Crit Circlets (100 Resin saved)
36:1 efficiency gap makes Goblet priority mathematically unambiguous.
Decision Framework
Step 1: Identify characters needing 4-piece sets. Prioritize largest performance gaps.
Step 2: Determine who lacks on-set Goblets. Characters missing only Goblets = highest priority.
Step 3: Calculate farming time. Domain-exclusive sets > Strongbox-compatible sets.
Step 4: Craft highest-priority on-set Goblet. Verify other 4 slots can complete set.
Step 5: Repeat for additional characters. Only after all Goblets secured consider Circlets. Maintain 4-8 Elixir reserve for future characters.
Character-Specific Priority
Main DPS (highest): Hu Tao (Crimson Witch), Ayaka (Blizzard Strayer), Raiden (Emblem). Damage output determines clear times.
Sub-DPS/Support (secondary): Kazuha (VV 4pc for RES shred). Team-wide amplification = comparable value.
Flexible supports (lowest): Bennett, Kokomi. Function adequately with 2-piece or mixed sets.
Exception Scenarios
Exception 1: Perfect-substat off-set Goblet (40+ Crit Value) may justify keeping off-set while crafting Circlet. Rare.
Exception 2: Unconventional scalers (DEF/HP) not needing elemental Goblets. May justify Circlet priority.
Exception 3: Single-character focus already has on-set Goblet. Circlet acceptable before expanding roster.
Exception 4: Upcoming character releases. Hold Elixirs for immediate optimization on acquisition.
Multi-Character Planning
Limited acquisition: 8-12 Elixirs per version. Six-month planning horizon aligns with character banners.
Tiered priority:
- Tier 1: Main DPS lacking on-set Goblets for BiS sets
- Tier 2: Sub-DPS/critical supports lacking Goblets
- Tier 3: Secondary teams, alternative builds
- Tier 4: Circlet crafting
Craft before challenging content (new Abyss). Reserve for new characters. Avoid spending on unused characters.
Character Build Examples
Hu Tao: Needs Crimson Witch 4pc + Pyro Goblet. On-set Pyro Goblet = primary bottleneck, potentially months farming. Elixir crafting completes set immediately.

Alternative (wrong): Same Hu Tao lacks on-set Crit Circlet but has quality off-set. Crafting Circlet saves 500 Resin but forces off-set Goblet needing 4000 Resin to replace. Net delay: 3500 Resin vs Goblet-first.
Kazuha: Needs VV 4pc but scales from EM, not elemental DMG. Doesn't benefit from Goblet-focused Elixirs—may justify Circlet/Sands if preventing set completion.
DPS Carries Needing Elemental Goblets
Pyro: Hu Tao, Yoimiya, Arlecchino need Pyro Goblets. Use Crimson Witch/Shimenawa. On-set Pyro Goblet = max value.
Cryo: Ayaka, Ganyu need Cryo Goblets in Blizzard Strayer. 4pc gives 40% Crit vs frozen—set completion critical.
Electro: Raiden, Keqing need Electro Goblets. Raiden's Emblem 4pc provides up to 75% Burst DMG—on-set Electro Goblet especially valuable.
Support Characters with Flexible Requirements
Anemo supports: Kazuha, Venti prioritize EM over elemental DMG. EM Goblets at 2.5% rate regardless of set—off-set acceptable.
Shield supports: Zhongli uses HP% Goblets (19.25% rate). Common main stat = easily farmable. Rarely justify Elixirs.
Healers: Bennett, Kokomi use HP%/Healing Bonus. Don't create bottlenecks. Function with Noblesse/Ocean-Hued via volume farming.
Elemental Reaction Teams
Vaporize: Hu Tao + Xingqiu need both Pyro and Hydro Goblets. Dual requirements compound difficulty—Elixirs especially valuable.
Freeze: Ayaka teams need Cryo + Hydro Goblets. Team-wide optimization justifies multiple Elixirs.
Hyperbloom/Aggravate: Introduce Dendro + Electro Goblet needs. Elixirs enable rapid adaptation to new archetypes.
Real Build Comparison
Hu Tao Config A: Crimson 4pc, on-set Pyro Goblet, off-set Circlet
Hu Tao Config B: Crimson 3pc, off-set Pyro Goblet, on-set Circlet
Config A gains 15% Pyro DMG from 4pc = ~12-15% total damage in vaporize.
Damage calc: 50k per charged attack (Config B) → 57.5k (Config A) from set bonus alone. Over 10s rotation with 6 attacks = 45k additional damage—often difference between Abyss clear/fail.
Config B needs 30-40 additional Crit Value from substats to match Config A. Rarely occurs—set completion more reliable.
Integrating Strongbox with Elixir Strategy
Strongbox changes optimization for legacy sets. Sets available (Gladiator, Wanderer, Noblesse, Bloodstained, Inazuma domains) should use Strongbox, not Elixirs. 3:1 conversion + 34% four-substat rate = highly efficient.
Domain-exclusive sets (Sumeru/Fontaine) lack Strongbox—prime Elixir targets. Lower 20% four-substat rate makes Elixirs max value here.
Integration: Strongbox for volume, Elixirs for precision. Farm current domains, convert excess to Strongbox. When Goblet bottlenecks emerge in domain-exclusive sets, deploy Elixirs immediately.
How Strongbox Changes Priority
Strongbox eliminates Elixir justification for legacy sets. Need Emblem Electro Goblet? Use Strongbox, not Elixirs. Unlimited generation through recycling makes even rare Goblets eventually farmable.
34% four-substat rate creates quality advantages. Strongbox generates better artifacts on average—further reduces Elixir justification.
Focus Elixirs on domain-exclusive sets (Marechaussee Hunter, Golden Troupe, recent additions). Maximize progression by applying each resource optimally.
Strongbox vs Domain-Exclusive Sets
Strongbox-compatible: Most through Inazuma (Emblem, Shimenawa, Husk, Ocean-Hued, earlier sets). Use Strongbox primary, domains for fodder.
Domain-exclusive: Most Sumeru/Fontaine (Deepwood, Gilded Dreams, Desert Pavilion, Paradise Lost, Marechaussee, Golden Troupe). Optimal Elixir targets.
Guideline: Never use Elixirs on Strongbox sets unless immediate deadlines. Always prioritize domain-exclusive for Elixirs.
Optimal Resource Allocation
Daily resin → farm domain-exclusive sets. Stockpile fodder for Strongbox. Dual-track generates progress on both fronts.
Conversion timing: At 150+ fodder (50 conversions), bulk convert to highest-priority Strongbox set. Batch approach minimizes interface time.
Elixir deployment: When Goblet bottlenecks emerge in domain-exclusive sets. Verify other 4 slots can complete set before committing. Ensure immediate set completion, not partial progress.
Long-Term Efficiency
Balance immediate needs vs account-wide progression. Farm domain-exclusive for current roster, Strongbox for legacy sets for future characters.
Six-month timeline: Complete 2-3 domain-exclusive sets via farming + Elixirs. Simultaneously complete 4-5 legacy sets via Strongbox. Multi-track builds comprehensive inventories.
Organized storage enables quick set completion identification. New characters often need only 1 final piece (typically Goblet) with existing inventory covering 3-4 pieces.
Common Mistakes and Misconceptions
Myth: Crit Circlets rarer than elemental Goblets. False—stems from confirmation bias. Actual: 10% per Crit stat vs 5% per element. Goblets objectively rarer.
Mistake: Using Elixirs on supports before main DPS. Support contributes 20-30% team damage, main DPS 50-70%. Optimizing supports first inverts value hierarchy.
Overlooked: Off-set flexibility differences. Treating all slots equally leads to suboptimal choices like off-set Flowers/Plumes. Goblets provide max off-set value.
Myth: Crit Circlets Rarer
Persists despite statistics due to psychology. Seeking specific Crit (Rate OR DMG) = 10% success feels frustrating. Seeking specific element = 5% success—objectively half as likely.
Gap widens with acceptable outcomes. Most accept either Crit stat = 20% effective rate. Goblets require specific element, no flexibility. Circlets functionally 4x more common.
Inventory proof: Players maintain 15-25 usable Crit Circlets but only 5-10 elemental Goblets per element. Disparity reflects probability reality.
Mistake: Support Artifacts First
Support optimization = lower ROI. 20% increase on support contributing 25% team damage = 5% team DPS. Same 20% on main DPS contributing 60% = 12% team DPS. 2.4x efficiency gap.
Supports function adequately suboptimal. Bennett buffs from base ATK regardless of artifacts. Xingqiu applies Hydro with mediocre stats. Main DPS determines clear times.
Scarcity amplifies error: 8-12 Elixirs per version. Using on supports delays main DPS by entire patches. Opportunity cost includes failed Abyss, missed primos, extended timelines.
Overlooked: Off-Set Flexibility
Arbitrary off-set choices waste efficiency. Off-set Flower/Plume wastes slot on easy pieces. Should always stay on-set.
Math: Farming on-set Flower = 50% per run. On-set elemental Goblet = 0.5%. Off-set slot on Goblet = 100x more efficiency than Flower.
Optimization: Keep Flowers/Plumes on-set. Use Goblets off-set default. Circlets off-set only when exceptional on-set Goblets exist.
Premature Spending Without Planning
Impulsive spending on wants vs needs = long-term inefficiency. Crafting Circlets for marginal improvements wastes resources for new character builds.
Planning deficit: When new characters release, no Elixirs for immediate optimization = extended farming. Maintain 4-8 Elixir reserve for readiness.
Opportunity cost analysis: Before using, ask: Will this enable content I can't clear? and Is this highest-value use across roster? If no, save.
Advanced Optimization Tips
Maintain spreadsheets tracking Elixir acquisition/spending across patches. Data-driven approach enables precise forecasting and optimal timing.
Six-month horizon: Anticipate 48-72 Elixirs total = 12-18 Goblets or 16-24 Circlets. Capacity planning sets realistic goals, prevents overcommitment.
Resource banking: Hold 8-12 Elixirs reserve for unexpected opportunities. Prevents lacking resources when high-value needs emerge.
Six-Month Plan
Month 1-2: Accumulate via Tablet, Battle Pass, Theater. Target 12-16 Elixirs. Spend only on critical bottlenecks. Maintain 8+ reserve.
Month 3-4: Continue accumulation. Evaluate roster + upcoming banners. Craft high-priority Goblets for main DPS. Target 20-24 total, spend 8-12.
Month 5-6: Final accumulation. Address secondary needs, prepare next cycle. Maintain 8-12 reserve entering new cycle. Total cycle: 48-72 accumulated, 36-60 spent, 12+ reserve.
F2P Strategy
Stricter constraints demand careful management. Limited rosters reduce targets—enables focused investment, faster core team completion.
Prioritize versatile characters (Bennett, Xingqiu, Fischl) used across teams. Optimization provides returns in multiple configurations.
F2P timeline: Months of natural resin vs weeks for spenders. Elixirs provide acceleration—especially valuable for competitive progression.
Artifact Sharing
Share high-quality pieces across characters. Perfect Pyro Goblet serves Hu Tao, Yoimiya, Arlecchino depending on active use. Reduces requirements from 3 Goblets to 1 = 3x efficiency.
Works best for same-element characters using similar sets. Multiple Pyro DPS using Crimson/Shimenawa share Goblets/Circlets, need only different Sands.
Implementation: Maintain shared pool of exceptional pieces separate from character-locked. Enables quick swapping when changing teams.
Future-Proofing
Anticipate upcoming characters via beta info. Prepare Elixirs for immediate optimization on release = day-one functionality vs weeks farming.
Prioritize versatile sets (Emblem serves numerous characters across elements). Domain-exclusive with limited pools = lower priority unless specific needs.
Meta adaptation: Hold 25-30% Elixirs in reserve for rapid response to shifts. Prevents locking into outdated paths when balance changes.
Maximizing Progression with BitTopup
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Efficient Genesis Crystal Acquisition
Resin refreshes = most direct farming acceleration. Up to 6 daily via primogems. First refresh: 50 primos for 60 Resin. Strategic use compounds progression.
Cost-benefit: One daily refresh (50 primos for 60 Resin) = 3 domain runs = 6 artifacts. Monthly: 180 extra artifacts = 60 Strongbox conversions.
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Smart Resource Investment
Balance F2P with strategic spending on high-value opportunities. Limited spending on refreshes during double-drop events or critical farming = max ROI. Compresses months into weeks without sustained high spending.
Acceleration compounds with Elixir synergy. Faster accumulation = more Strongbox fodder = faster set completion. Combined with strategic Elixir Goblet usage = max progression speed.
BitTopup enables strategic spending through flexible packages matching budget levels. Purchase exactly what's needed vs overcommitting to large packages.
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FAQ
Should I use Sanctifying Elixir on goblets or circlets first?
Always Goblets. On-set elemental Goblets need 4000 Resin (0.5% drop rate) vs Circlets needing 500 Resin (4% rate). 8:1 efficiency gap delivers 3600 Resin savings vs 100 for Circlets. Only use on Circlets after all Goblet needs satisfied.
What's the drop rate for on-set elemental goblets?
0.5% per domain run (50% set × 20% slot × 5% element). Average 200 runs = 4000 Resin for single on-set elemental Goblet—rarest optimization-relevant piece.
How many Sanctifying Elixirs per artifact?
Goblets: 4 Elixirs. Circlets: 3. Sands: 2. Flowers/Plumes: 1. Variable cost creates strategic implications—Goblets most expensive but highest-value due to extreme farming difficulty.
Can I use off-set circlets instead of goblets?
Technically yes, but creates efficiency losses. Off-set Goblets save ~2000 Resin vs off-set Circlets saving ~250 Resin. 8:1 difference makes off-set Goblets optimal default. Only reverse when possessing exceptionally high-quality on-set Goblets.
How does Artifact Strongbox affect priority?
Eliminates Elixir justification for legacy sets via unlimited recycling. Use Strongbox exclusively for compatible sets, reserve Elixirs for domain-exclusive sets. Maximizes efficiency by applying each system optimally.
When should circlets be prioritized over goblets?
Rare exceptions: Perfect-substat off-set Goblets (40+ Crit Value). Unconventional scalers not needing elemental Goblets (HP/DEF). Single-character focus already has on-set Goblet. These remain uncommon—don't override Goblet-first principle.
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